Dante's Inferno [NPUB30478] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dante's Inferno [NPUB30478] (/showthread.php?tid=198284) |
Dante's Inferno [NPUB30478] - ViruzZ - 03-25-2018 RPCS3 v0.0.5-6579-a35bcb131 Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.94 GiB RAM | AVX+ | TSX Default Settings, Playable. RE: Dante's Inferno [NPUB30478] - hammer300 - 03-26-2018 Does the beginning cinematics sound skip for you? just wondering if thats normal right now. RE: Dante's Inferno [NPUB30478] - Asinine - 03-26-2018 This game is absolutely not playable, cutscenes run slow with skipping audio and there is a section in Descent Into Violence that can't be progressed without doing a work-around. Moving back to ingame. Playable reports also require three screenshots minimum the compatibility status for this game is now incorrect and we will need to fix it before users complain please be very careful when making compatibility reports in the future. I have issued a warning. Please read our compatibility guidelines very carefully: https://forums.rpcs3.net/thread-196671.html RE: Dante's Inferno [NPUB30478] - ShyPhoenix - 03-29-2018 RPCS3.log.gz (Size: 955 bytes / Downloads: 12) In fact I tried myself and it's not playable, initial cutscene's audio is broken and the video is in slow-motion, the emulator crashes when fightning with Death Tested with: RPCS3-v0.0.5-6597 (70cc2e3) Alpha [2018-03-28]_win64 (i7 7700hq 2.8ghz, 8 gb ram ddr4, gtx 1050 4gb gddr5) With these settings: CPU PPU LLVM Recompiler SPU ASMJIT Recompiler Liblv2.sprx only Thread Scheduler and SPU Loop detection GPU Vulkan Use GPU texture scaling Res. scale 4K Scale threshold 1x1 RE: Dante's Inferno [NPUB30478] - Asinine - 03-29-2018 I never had the issue when fighting death, it may be from a bad dump i have seen one other user report it. I will also mention, despite what we said in the recent video about the yellow filter being fixed in this game it;'s not completely fixed. It still appears from time to time and will go away depending on where the camera is. It's hard to explain but basically certain positions will make the colors go yellow then running back to that spot will make them go normal again. For the comparison on the channel I just loaded a save at the same spot and it looked completely fixed, but it wasn't. It's best to attach the RPCS3.log.gz as well, hard to offer support with missing info. RE: Dante's Inferno [NPUB30478] - ShyPhoenix - 03-29-2018 I attached the log too And yes, I saw that the yellow filter isn't completely fixed, but it's certainly better than before. I just don't know why it crashes, I have to test it with the latest build 6601 RE: Dante's Inferno [NPUB30478] - snowboundmage - 04-10-2018 I am definitely having the crash on death's fight No change of settings seems to help (and damn games with unskippable cut-scenes) RPCS3log.7z (Size: 3.14 MB / Downloads: 12) RE: Dante's Inferno [NPUB30478] - Cmdr_Shepard - 04-16-2018 Switch to OpenGL to get pass Death. (03-29-2018, 07:50 AM)ShyPhoenix Wrote: In fact I tried myself and it's not playable, initial cutscene's audio is broken and the video is in slow-motion, the emulator crashes when fightning with Death RE: Dante's Inferno [NPUB30478] - RyanBurnsRed - 05-19-2018 This game suffered a pretty bad regression recently as now it won't boot on recent builds. Just a white screen and then the emulator freezes. v0.0.5-6796 (4e8ce7fa) Alpha [2018-05-18] RE: Dante's Inferno [NPUB30478] - legend80 - 05-19-2018 Can you find the build/pr that actually broke it? Then it'll be easier/faster to address.Thanks! |