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Journey Collectors Edition [NPUA70218] - Printable Version

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Journey Collectors Edition [NPUA70218] - MasterTurkey - 02-26-2018

RPCS3 v0.0.5-6464-b61a69c87 Alpha | HEAD
Intel® Core™ i7-4790K CPU @ 4.00GHz | 8 Threads | 23.95 GiB RAM | AVX+

Journey Collectors Edition dumped with multiman. Copied to PC. RPCS3 used to install pkg files from the "PS3_Extras" folder. Game loads and go's in game. Major graphical issues. Emulator does not like when the camera moves. However character is visable, and able to move, jump etc. I'll post a video tonight or tomorrow.

But please put this as in game. The emulator shows "no data" for the compatibility. I'm assuming because this version hasn't been tested yet...?

Disc BCUS98377
Journey PKG NPUA70218

https://youtu.be/n3YSQrSoe14

Skipping to 4:30 in the video... the camera is stable then and the game actually looks decent. 7 FPS though...

CPU LLVM, SPU ASMJIT, Load liblv2.sprx only, enable thread scheduler, lower spu thread priority, enable loop detection, write color buffers (scale threshold 32x32), use gpu texture scaling, and disable vertex cache.


RE: Journey Collectors Edition [NPUA70218] - Asinine - 03-11-2018

Thanks for updating your post, but the log is empty, make sure you run the game first.


RE: Journey Collectors Edition [NPUA70218] - MasterTurkey - 03-14-2018

re-ran game in current rpcs3 version. copied log. double checked log. 7z'd and uploaded.


RE: Journey Collectors Edition [NPUA70218] - Asinine - 03-15-2018

The tiling issue can be fixed by slowing down RSX, to do this you can enable debug output and OpenGL, if it's still broken slow it down even more by trying Write Color Buffers etc. This is the only game I know of that requires this (and i have tested a lot of games).

Thanks for updating your post, no need for a retest as it wont be playable either way yet.


RE: Journey Collectors Edition [NPUA70218] - MasterTurkey - 03-15-2018

(03-15-2018, 04:11 AM)Asinine Wrote: The tiling issue can be fixed by slowing down RSX, to do this you can enable debug output and OpenGL, if it's still broken slow it down even more by trying Write Color Buffers etc. This is the only game I know of that requires this (and i have tested a lot of games).

Thanks for updating your post, no need for a retest as it wont be playable either way yet.

Awesome. Something new to try tomorrow. Pretty late or I'd try it tonight. I just took your other advise for a diff game and was able to get that working again too. Thanks for all your help. Not just with games but setting me straight on forum posts, etc.