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Playstation All Stars Battle Royale [BCUS98472] - Printable Version

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+--- Thread: Playstation All Stars Battle Royale [BCUS98472] (/showthread.php?tid=198004)



Playstation All Stars Battle Royale [BCUS98472] - tchoutchou - 01-31-2018

rpcs3-v0.0.4-2018-01-30-70fe0cc-9749_linux64.AppImage
Game seems ok, but it's very slow (10-20fps), so I quickly stopped testing. Seems to be the same as the European Disc.

   
   
   

.gz   RPCS3.log-BattleRoyale.gz (Size: 994.86 KB / Downloads: 203)


RE: Playstation All Stars Battle Royale [BCUS98472] - Chidreams - 09-22-2020

RPCS3 v0.0.12-10915-a50ea090 Alpha | HEAD | Firmware version: 4.86
AMD Ryzen 9 3900X 12-Core Processor | 24 Threads | 31.95 GiB RAM | TSC: 3.793GHz | AVX+ | FMA3


stats: playable

in-game stable at 57 to 60fps all the time.

it's fine and no crash or freeze at all 

log file and screenshots in Attachment



RE: Playstation All Stars Battle Royale [BCUS98472] - Mew21 - 09-22-2020

(09-22-2020, 06:14 PM)Chidreams Wrote: RPCS3 v0.0.12-10915-a50ea090 Alpha | HEAD | Firmware version: 4.86
AMD Ryzen 9 3900X 12-Core Processor | 24 Threads | 31.95 GiB RAM | TSC: 3.793GHz | AVX+ | FMA3


stats: playable

in-game stable at 57 to 60fps all the time.

it's fine and no crash or freeze at all 

log file and screenshots in Attachment
3900x not locked 60FPS is not playable so making bad reports please


RE: Playstation All Stars Battle Royale [BCUS98472] - Ani - 09-22-2020

Could be Playable on more modest hardware nevertheless, framerate being 55 to 60 FPS doesn't really affect much here, there is no bad report.

I remember this game being a bit demanding, if someone could verify this runs on non top of the line hardware it would be useful.


RE: Playstation All Stars Battle Royale [BCUS98472] - Chidreams - 09-22-2020

(09-22-2020, 06:41 PM)Mew21 Wrote:
(09-22-2020, 06:14 PM)Chidreams Wrote: RPCS3 v0.0.12-10915-a50ea090 Alpha | HEAD | Firmware version: 4.86
AMD Ryzen 9 3900X 12-Core Processor | 24 Threads | 31.95 GiB RAM | TSC: 3.793GHz | AVX+ | FMA3


stats: playable

in-game stable at 57 to 60fps all the time.

it's fine and no crash or freeze at all 

log file and screenshots in Attachment
3900x not locked 60FPS is not playable so making bad reports please

you know most games play fine at 30 fps too, but where is the bad report ? wouldn't video show that it is playable ? no slow downs  and no missing graphics either


RE: Playstation All Stars Battle Royale [BCUS98472] - UrbanJP - 03-08-2021

Tested this game with a few others
Gameplay starts at 40:16
PC Specs are in the video description

Pretty sure I messed up the log files but here's what I have


RE: Playstation All Stars Battle Royale [BCUS98472] - Jonathan44062 - 05-02-2022

RPCS3 v0.0.22-13538-c14e79f8 Alpha | master | FW 4.87 | Windows 10 21H2
Intel Core i7-8700 | 12 Threads | 15.93 GiB RAM | TSC: 3.192GHz | AVX+ | FMA3
TSX-FA disabled by default
GPU: NVIDIA GeForce GTX 1070 Ti (512.15)


The game is still not playable, bad performance in some areas, I played 3 battle arenas to see how performance goes.
Not sure if the game is RSX Bottleneck due to we got some improvements, but it seems this game is not affected, the performance is still the same, I change a little the settings to get more FPS, but, sadly, it remainds the same, the stability is super good, no crashes or freeze, I increase driver wake up delay 200us, the only problem is the performance.

The Sly Cooper/Paris Level runs good, 60 FPS Stable, the others 2 runs bad.

Also, this game has Mesh Trimming, you can see the faces are a little broken, if you don't wanna to see broken faces, I recommended using FSR Upscaling in GPU Tab of the settings

You can see my gameplay how the game runs:
PlayStation All Stars Battle Royale - RPCS3 0.0.22-13538 Test - YouTube


RE: Playstation All Stars Battle Royale [BCUS98472] - NaMiSune - 04-14-2024

RPCS3 v0.0.31-16335-92dd801e Alpha | master
AMD Ryzen 5 5600G with Radeon Graphics | 12 Threads | 15.39 GiB RAM | TSC: 3.893GHz | AVX+ | FMA3


Status: Playable

I can play the entire game very well, around 55-60FPS all the time, only a few stages drops to 50-45FPS, like the one I showed in the video below.

Using 1920x1080 R. Scale, low shader quality, 60FPS frame limit and Mult. RSX.



Test video: https://drive.google.com/file/d/1CfCTB9PtLUanh6eJ1nc0m_lBcKPTzeqM/view?usp=sharing