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Need for Speed Rivals [NPUB31252] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Need for Speed Rivals [NPUB31252] (/showthread.php?tid=197890) |
Need for Speed Rivals [NPUB31252] - burninrubber0 - 01-16-2018 RPCS3 v0.0.4-6324-28a96f154 Alpha | HEAD State: Ingame Relevant settings for best state: PPU: fast (LLVM: crash before intros) Renderer: Vulkan (OpenGL: just shows this) Strict rendering mode: Enabled (Disabled: dark screen) Notes: -Can't see any menus, just keep pressing X when the voiceovers end to eventually get ingame. -Can hear it go ingame on OpenGL, but can't see anything (see link above). -Crashes within seconds of going ingame: Code: ·F 0:14:28.302725 {rsx::thread} class std::runtime_error thrown: [texture upload buffer] Working buffer not big enough, buffer_length=134217728 allocated=121125376 requested=8388608 guard=4194304 largest_pool=8388608 RE: Need for Speed Rivals [NPUB31252] - burninrubber0 - 09-17-2018 RPCS3 v0.0.5-7345-ed8aa774 Alpha | HEAD Status: Ingame (unchanged) Relevant settings: -SPU: ASMJIT -Renderer: Vulkan -Force CPU blit emulation: enabled -Write color buffers: disabled Goes in-game fairly consistently with these settings, might take a couple tries. Notes: -OGL crashes after the initial loading screen -CPU blit is necessary to see anything past the intro video (goes in-game without, but you will only see this) -SPU LLVM also goes in-game, but less consistently than ASMJIT. -If you maximize the window, the game will crash after the loading screen -The game may crash with "VK_ERROR_DEVICE_LOST" after the loading screen -The game may crash with "semaphore_acquire has timed out" after the intro video -After driving for a minute or two, the game will crash -After pressing gas or reverse, this message (or similar) appears in the log and all sound stops, and the game itself may or may not continue to run: Code: ·F 0:07:09.500921 {SPU[0x2000005] Thread (JM_SPU5) [0x1d04c]} MEM: Access violation reading location 0x25767880 ![]() |