RPCS3 Forums
Need for Speed Rivals [NPUB31252] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6)
+--- Thread: Need for Speed Rivals [NPUB31252] (/showthread.php?tid=197890)



Need for Speed Rivals [NPUB31252] - burninrubber0 - 01-16-2018

RPCS3 v0.0.4-6324-28a96f154 Alpha | HEAD
State: Ingame

Relevant settings for best state:
PPU: fast (LLVM: crash before intros)
Renderer: Vulkan (OpenGL: just shows this)
Strict rendering mode: Enabled (Disabled: dark screen)

Notes:
-Can't see any menus, just keep pressing X when the voiceovers end to eventually get ingame.
-Can hear it go ingame on OpenGL, but can't see anything (see link above).
-Crashes within seconds of going ingame:
Code:
·F 0:14:28.302725 {rsx::thread} class std::runtime_error thrown: [texture upload buffer] Working buffer not big enough, buffer_length=134217728 allocated=121125376 requested=8388608 guard=4194304 largest_pool=8388608
(in file c:\projects\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:78)




RE: Need for Speed Rivals [NPUB31252] - burninrubber0 - 09-17-2018

RPCS3 v0.0.5-7345-ed8aa774 Alpha | HEAD
Status: Ingame (unchanged)

Relevant settings:
-SPU: ASMJIT
-Renderer: Vulkan
-Force CPU blit emulation: enabled
-Write color buffers: disabled

Goes in-game fairly consistently with these settings, might take a couple tries.

Notes:
-OGL crashes after the initial loading screen 
-CPU blit is necessary to see anything past the intro video (goes in-game without, but you will only see this)
-SPU LLVM also goes in-game, but less consistently than ASMJIT.
-If you maximize the window, the game will crash after the loading screen
-The game may crash with "VK_ERROR_DEVICE_LOST" after the loading screen
-The game may crash with "semaphore_acquire has timed out" after the intro video
-After driving for a minute or two, the game will crash
-After pressing gas or reverse, this message (or similar) appears in the log and all sound stops, and the game itself may or may not continue to run:
Code:
·F 0:07:09.500921 {SPU[0x2000005] Thread (JM_SPU5) [0x1d04c]} MEM: Access violation reading location 0x25767880
-If you pull up to an event, a unclosable tutorial window will appear, making further gameplay impossible

[Image: KcmDtTo.jpg]