![]() |
Star Ocean: The Last Hope International [BLES00767] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Star Ocean: The Last Hope International [BLES00767] (/showthread.php?tid=197884) |
Star Ocean: The Last Hope International [BLES00767] - GrantKane - 01-15-2018 RPCS3 v0.0.4-6323-435ea8d55 Alpha | HEAD White screen only. RE: Star Ocean: The Last Hope International [BLES00767] - ssshadow - 01-21-2018 Code: ·E 0:00:18.431869 {PPU[0x1000000] Thread (main_thread) [0x00013c50]} Stat: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/aska0000.bin” [x1000] That file is missing. You must have a bad rip or it got misplaced somehow. Perhaps it got turned into splitfiles. RE: Star Ocean: The Last Hope International [BLES00767] - digitaldude - 01-23-2018 It was split files. rpcs3-v0.0.4-2018-01-19-49e64b9e_win64 Loadable gets stuck on loading trophies. RE: Star Ocean: The Last Hope International [BLES00767] - MasterTurkey - 06-08-2018 Always stuck on loading trohpies. still. RPCS3 v0.0.5-6904-73f7ab29b Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.96 GiB RAM | AVX+ | TSX https://www.youtube.com/watch?v=lluj6WVhKkk RE: Star Ocean: The Last Hope International [BLES00767] - yurinator557 - 06-10-2022 - SYS: RPCS3 v0.0.22-13771-a2623b1a Alpha | master - SYS: 12th Gen Intel® Core i7-12700K | 20 Threads | 31.79 GiB RAM | TSC: 3.610GHz | AVX+ | FMA3 - SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0 - SYS: Current Time: 2022-06-10T23:34:16 - RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3080' running on driver 512.95.0.0 - RSX: Found vulkan-compatible GPU: 'Intel® UHD Graphics 770' running on driver 0.404.970 - SYS: Firmware version: 4.87 Status: Ingame, just about Disc serial is MRTC00001 but my box says BLES00767. Requires SPU interpreter and Delay each odd MFC command. Due to this, performance is awful, and it seems to have the same issues as Resonance of Fate with parts of the character model sticking in place. Seems to be quite unstable, maybe due to the low performance? |