Dead or Alive 5: Last Round [NPEB02203] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dead or Alive 5: Last Round [NPEB02203] (/showthread.php?tid=197866) |
Dead or Alive 5: Last Round [NPEB02203] - Hakj3r - 01-12-2018 Bulid: rpcs3-v0.0.4-2017-12-29-78f7020c_win64 Tested with both Vulcan and OpenGL. Black screen with around 60FPS all the time. Specs: i5-4690 | GTX 1080 | 8GB DDR3 | Windows 10 x64 Core: Automatically load required libraries | Lower SPU thread priority | Enable SPU loop detection Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling RE: Dead or Alive 5: Last Round [NPEB02203] - rosenheim4ever - 02-12-2018 Hello This is my first post i am from Upper Bavaria Today i am posting this because I am Ill and had nothing better todo I am running ubuntu 17.10 updated with kernel 4.15.2 from the offical ubuntu kernel ppa my hardware specs are: Intel® Xeon® CPU E3-1230 v3 @ 3.30GHz 16 GB Ram Asus radeon rx550 with 4GB Memory X360 Wireless Controller and multiple Hdd,s & one 250 Gb ssd for my OSes (ubuntu/win7) maybe i make too much screenshots but i want too help rpcs3 to get better I also atteached rpcs3.log.gz at the end of the post this intro runs perfect flawlessly: Yeah i got Ingame some fighting locations have color issues and there are some Color bugs in main menu RE: Dead or Alive 5: Last Round [NPEB02203] - rosenheim4ever - 02-17-2018 This Linux Appimage I used for the Test: rpcs3-v0.0.4-2018-02-12-95c6ac6-9869_linux64.AppImage RE: Dead or Alive 5: Last Round [NPEB02203] - Hakj3r - 03-02-2018 You are so lucky! I still can't play... still the same for me... just tested on RPCS3 v0.0.5-6491-f96e9b6ed Alpha | HEAD. RE: Dead or Alive 5: Last Round [NPEB02203] - Deminating - 05-07-2018 RPCS3 v0.0.5-6696-dca6f1f86 Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Playable. Disc version was playable, so I did 6 or so fights in arcade to confirm there are no problems specific to the PSN version. RE: Dead or Alive 5: Last Round [NPEB02203] - Tapper - 06-17-2018 Freezes after a few seconds of fighting every time, then crashes RPCS3 in Windows, using latest build rpcs3-v0.0.5-6956-af71cf09_win64. Also tried with precise interpreter, and it froze after 3 fights, but didn't crash RPCS3. Logs attached. Thanks. RE: Dead or Alive 5: Last Round [NPEB02203] - tchoutchou - 07-13-2019 On rev8365, Linux, r9 fury, mesa 19.1: it now works fine (at least on Ogl). But if you upscale, you'll have graphical problems (cf screenshot). The solution for me is to up the scaling threshold to 580x580. I can then upscale up to 250% with my hardware. With 300% (4k): it crawls badly in certain places (3-4 fps). RE: Dead or Alive 5: Last Round [NPEB02203] - djbully - 09-10-2019 Hi all, regression on this one. It used to work not bad, but would usually crash after 20-30 mins playing. So I dont think this one should be green (playable) yet. Anyway, I tried it on version 8677 and on the latest 8689 and both will not load at all. Cant even get intro. Just a black screen. When you try stop/close the emu just crashes. CTD. Log attached. [attachment=15663] Thanks for all the effort gone into this emu. It's coming along nicely Cheers, Bully. RE: Dead or Alive 5: Last Round [NPEB02203] - MechaYeti - 10-25-2020 version 0.0.12-11084-130a0ef2 Alpha Game runs at; 30fps menus/cutscenes 60fps gameplay 720p upscaled to 4k 60fps framelimit and nothing else altering it. For the most part everything i nice and playable, but it still has the pink coloring problem for character select, menu, and gameplay. Sometimes it goes away and is perfect, but then next match and back to pink. Maps that are pink: Forest Scramble Hot Zone Sakura The show and the Tiger Show Flow and Primal Street Dead or Alive Sweat Aircraft Carrier Sky City Tokyo I mention the stages because there might be lighting or a common graphic in those that cause the pink problem. |