Far Cry 2 [BLUS30178] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Far Cry 2 [BLUS30178] (/showthread.php?tid=197807) |
Far Cry 2 [BLUS30178] - GrantKane - 01-06-2018 RPCS3 v0.0.4-6300-19d181fa Alpha | HEAD Ingame. RE: Far Cry 2 [BLUS30178] - dio - 10-06-2019 Status: Still Ingame, but only because of performance reasons. Might be Playable on stronger hardware. Required settings: Write Color Buffers: true Recommended settings: Preferred SPU Threads: 2 SPU loop detection: false Max SPURS Threads: 3 Approximate xfloat: false Renderer: Vulkan Disable ZCull Occlusion Queries: true Resolution Scale: 200 Vblank Rate: 120 Log: {sys_net: Fatal, cellNetCtl: Fatal} Notes: - The game seems to find new shaders and SPU modules no matter how many times I reload the same level, meaning that already seen shaders and SPU modules are not being properly recognized. - The game very heavily spams network requests, which is why its recommended to have the related logging disabled. - On my machine, using resolution scale quickly resulted in a "VRAM full" situation. Apply accordingly. (I have only 1 gigabytes of VRAM though, worths noting.) - The game hovers around 5 fps for me (with res scaling at 100%) normally, around 23 fps when looking up at the sky, and around 13 fps with Null renderer. The game runs at locked 30 for @"RainbowCookie" on his AMD R7 1700 CPU with Null renderer, sometimes going even higher up to 40 fps; hovers around 7-10 fps for him otherwise. - Thanks to @"RainbowCookie"'s testing, the game is confirmed to be fully compatible with the vblank override, hence I listed it among the settings. - The initial cache building might be rough. - Both the base version and the updated version perform and behave the same. My system: CPU: Intel Core i5 4440 @ 3.1 GHz RAM: 2x4 GB DDR3 @ 1600 MHz GPU: AMD Radeon HD 7700 (GHz Edition) (1 GB VRAM) OS: Windows 8.1 Pro (v. 6.3 b. 9600) FW: 4.84 EMU: RPCS3 v0.0.7-8834-aa659f3c Alpha Image proof: Logs: RPCS3.log.gz (Size: 817.1 KB / Downloads: 0) RE: Far Cry 2 [BLUS30178] - crispy81 - 10-08-2019 Using those settings, I get about 10 - 12 fps for the cab ride at the start. Unacceptable to be playable. Once I started playing, was hovering around the 14fps mark. Also unacceptable to be deemed playable. RE: Far Cry 2 [BLUS30178] - dio - 10-09-2019 (10-08-2019, 12:03 AM)crispy81 Wrote: Using those settings, I get about 10 - 12 fps for the cab ride at the start. Unacceptable to be playable. Once I started playing, was hovering around the 14fps mark. Also unacceptable to be deemed playable. What CPU? RE: Far Cry 2 [BLUS30178] - crispy81 - 10-09-2019 Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | TSC: Bad | AVX+ | TSX RE: Far Cry 2 [BLUS30178] - dio - 10-10-2019 Definitely not playable then yet, yeah, lol. RE: Far Cry 2 [BLUS30178] - techguy95 - 01-05-2024 Almost playable for me. Fps jumps from 15-25. Average is 20fps. Graphics render fine. Settings: Allow host GPU labels, Write color buffers. Specs: AMD Ryzen 5 1600 Six-Core Processor | 12 Threads | 15.95 GiB RAM | TSC: 3.200GHz | AVX+ | FMA3 NVIDIA GeForce GTX 1070' running on driver 546.33.0.0. Firmware version: 4.90. Playing using: RPCS3 v0.0.30-15914-2a1af17f Alpha | master Operating System: Win 10. |