Ratchet Deadlocked [NPUA80646] - hecta - 11-09-2017
Rpcs3-v0.0.3-2017-11-08-ed21bb30
Just a white screen with no FPS counter
Quote:E {PPU[0x100000e] Thread (NPTrophyRegister) [0x007097fc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x9aaaf8, arg=*0x0, options=0x0)
E {PPU[0x100000e] Thread (NPTrophyRegister) [0x017e2000]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x1, handle=0x1, details=*0xa92fd8, data=*0xa93470)
E {PPU[0x1000000] Thread (main_thread) [0x00882874]} 'cellAudioInit' failed with 0x80310701 : CELL_AUDIO_ERROR_ALREADY_INIT [1]
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x00a80] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x00acc] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c10] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c18] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c20] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c6c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c94] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cec] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cf4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d14] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d1c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02dc8] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ea4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ecc] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ef4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x035f8] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x0304c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x03084] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x03164] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cec] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02cf4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d14] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02d1c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02dc8] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ea4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ecc] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02ef4] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c6c] Function call without $LR
E {SPU[0x2000005] Thread (GhettoSpursCellSpursKernel0)} SPU: [0x02c94] Function call without $LR
RE: Ratchet Deadlocked HD [NPUA80646] - Asinine - 11-09-2017
Always provide a log file before making a compatibility report, please read https://forums.rpcs3.net/thread-196671.html before posting.
The log output from the window does not count.
Edit: Thank you.
RE: Ratchet Deadlocked HD [NPUA80646] - hecta - 12-02-2017
RPCS3 v0.0.4-6200-8f314c51
Now goes ingame with very broken graphics.
RE: Ratchet Deadlocked [NPUA80646] - UaQ - lover - 02-10-2019
RPCS3 v0.0.6-7793-84d42ecb Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'
stats: Ingame (maybe playable)
Gameplay with fps Vulkan 17min
https://drive.google.com/file/d/1eBf1k3D9aJXLSoJo-JK253S8zmxl5Kzt/view?usp=sharing
log file in Attachment
RE: Ratchet Deadlocked [NPUA80646] - hecta - 03-28-2020
Playable
RPCS3 v0.0.9-10064-cba9ed35 Alpha
It seems that thanks to the latest Yahfz pull request (#7881) this game and other Ratchet games got a really nice speed boost, 60fps almost all the time.
Only needed change is Vulkan and set a framelimit, otherwise the game will have uncapped fps and will crash easily.
RE: Ratchet Deadlocked [NPUA80646] - Evandren - 04-07-2020
Hey everyone - I would just like to report Ratchet : Deadlocked as playable from version RPCS3 v0.0.9-10120-e7d5d17f Alpha on.
Final Challenge -
And Final Boss + Ending + NG+ Screen.
PC Specs :
I7-9700K (not overclocked at time of recording)
RTX 2080 MSI Duke Edition
16GB DDR4 3600MHz XPG RAM
Aorus Master Z390 Motherboard
1TB Crucial MX500 M.2 SSD (Being where RPCS3 and Game Files are installed).
RPCS3.log.gz (Size: 280.73 KB / Downloads: 26)
Good luck to everyone else playing this game! It's alot of fun. Especially some of the Dallas & Juanita quotes rofl.
RE: Ratchet Deadlocked [NPUA80646] - cleverest - 03-23-2022
This game is still not marked playable yet despite the last log/comments? Just a FYI in case it was missed...haven't tried it yet, but will soon...
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