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Onechanbara Z: Kagura with NoNoNo! [BLJS10221] - Printable Version

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+--- Thread: Onechanbara Z: Kagura with NoNoNo! [BLJS10221] (/thread-197376.html)



Onechanbara Z: Kagura with NoNoNo! [BLJS10221] - GrantKane - 10-28-2017

RPCS3 v0.0.3-3-dbb2251 Alpha | HEAD
Black screen only.


RE: Onechanbara Z: Kagura with NoNoNo! [BLJS10221] - Deminating - 06-21-2018

RPCS3 v0.0.5-6977-8f1c36d79 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX




Updating log. Just a black screen.


RE: Onechanbara Z: Kagura with NoNoNo! [BLJS10221] - digitaldude - 01-11-2019

rpcs3-v0.0.5-7692-e3ea2959_win64

Ingame needs write color buffer.


RE: Onechanbara Z: Kagura with NoNoNo! [BLJS10221] - digitaldude - 01-12-2019



Might be playable but crashed during boss battle, hmm.


RE: Onechanbara Z: Kagura with NoNoNo! [BLJS10221] - Puffy Vulva - 08-26-2019

RPCS3 v0.0.6-8570-0aea3368 Alpha | HEAD | Firmware version: 4.83
Intel® Core™ i7-5820K CPU @ 3.30GHz | 12 Threads | 15.91 GiB RAM | TSC: Bad | AVX+

I changed the following in custom config to stop the long hangs on {RSX [0x007ab94]} RSX: nv406e::semaphore_acquire has timed out. semaphore_address=0x40300010 errors
Driver Recovery Timeout: 33333
This removed the stutters but idk what sort of implications it has

Audio is sometimes stretched too long like in the cutscene it stops before the audio is finished
No crashes in the short 1 hour i played
OpenGL is running slightly slower than vulkan 35fps on the main menu vs 45fps