Demon's Souls help for issues - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Demon's Souls help for issues (/showthread.php?tid=197375) |
Demon's Souls help for issues - El-Armandooo - 10-28-2017 Hello there, I've been trying for hours now to launch Demon's Souls from the emulator, and I've been really annoyed (and I still am) by errors that I couldn't really fix, because I'm clearly not an expert of programming. So I decided to analyze in detail all the errors that occured while trying to get the game launched... *Before I start, I am sorry if I am not in the right forum to explain some issues, etc. I will let admins put my topic in the right place if it isn't the case * Anyway, my goal here is to help people with some issues they might have in common with me, and try to help them fixing them with what I did. The issues that I have fixed here are : E {rsx::thread} RSX: OpenGL: initialization of (x) failed. **Issues Unsolved :** F {PPU[0x1000000] Thread (main_thread) [0x01d55058]} MEM: Access violation reading location 0xfffffffe I will give my computer specs : ------------------------------------------------------------------- SPECS : CPU : Intel Core i7-2670QM @ 2.20Ghz GPU : NVIDIA GeForce GT 555M + Intel HD Graphics 3000 RAM : 8Gb Threads : 8 RPCS3 version : v.0.0.3-3-882e949 Alpha Windows version : Windows 10 So I started the game with these Config parameters : CPU ----------------------------------- PPU decoder : Recompiler (LLVM) SPU decoder : Recompiler (ASMJIT) Preferred SPU Threads : Auto Additional Settings : Enable SPU loop detection Firmware settings : Load liblv2 .sprx only GPU ----------------------------------- Renderer : OpenGL Aspect Ratio : 16:9 Anisotropic filter : Auto Framelimit : Off Default Resolution : 720x576 Additional Settings : Write Color Buffers Resolution Scale : 100% (Default) Resolution Scale Threshold : 128x128 (Default) Audio --------------------------------- Audio Out : XAudio2 Audio Settings : Downmix to Stereo I/O ----------------------------------- Keyboard Handler : Basic Mouse Handler : Basic Camera Input : Unknown Camera Settings : Null System -------------------------------- Console Language : French Console Region : None Homebrew : None Network ------------------------------- Network Status : Disconnected Emulator ------------------------------ Emulator Settings : - Automatically start games after boot - Show framerate counter in window title - Show trophy popups *Other options in the 'emulator' settings are not able to be modified.* ------------------------------------------------------------ While booting , this log has shown this : (Console spam redacted) At the moment when a blank OpenGL window opened, the log popped all the OpenGL errors in the end, and then RPCS3 crashed entirely, popping an error message : "Unhandled Win32 exception 0xC0000005 Segfault writing location 0000000000000000 at 0000000000000000. Instruction address : 0000000000000000. RPCS3 image base : 0000000000010000." So after a hour or two trying to understand what happened, I finally had found that all the OpenGL initilizations, even if I activated the "write Color Buffers" parameter were failed because of the "Unimplemented syscall" and the "Unimplemented SPU Thread Options". So if I haven't implemented the necessary SPU threads, it means that I need to modify the Firmware settings to "manually load selected libraries", and find, somehow, the libraries that I needed to load the rest. To do so, I decided to load ALL the firmware libraries and see in the log which libraries were loaded and which ones weren't. After that, I deleted one by one the libraries and kept the ones that, if they were not there, were responsible for error lines. Then I kept these : - libgcm_sys.sprx - liblv2.sprx - liblv2coredump.sprx - libad_core.sprx Note : I recommend you to do the same steps of libraries search and not just add these libraries, you may need different ones for your computer or the game you are trying to boot. Still, the game cannot be booted, but RPCS3 didn't crash, so I believe that it is significant of an improvement. I'm adding the log that was the most successful (fith the four upmentionned libraries activated) : (Redacted console output) So the only problem here is the fatal error appearing in the last line, with no error before that. I found in the forums that this error is quite common, but I haven't been able to find the source of the problem. I opened the debugger to try to find the given location by going in the adress mentioned with it. Adress (may change for you) : 01d55058 location : 0xfffffffe So in the address is written to the right side of the window : Type: class ppu_thread State: 0x100[PAUSE] Priority: 1001 Stack: 0xd0001000..0xd0100fff Joiner: detached Commands: 37 Registers: ========= GPR[0] = 0x1 GPR[1] = 0xd0100b10 GPR[2] = 0x1d6fa90 GPR[3] = **# 0xfffffffe** GPR[4] = 0x0 GPR[5] = 0xffffffff GPR[6] = 0x12000005e GPR[7] = 0x6 GPR[8] = 0x0 GPR[9] = 0xfffffffe GPR[10] = 0x30 GPR[11] = 0x2000005e GPR[12] = 0x2 GPR[13] = 0x1d95060 GPR[14] = 0x0 GPR[15] = 0x0 GPR[16] = 0x0 GPR[17] = 0x0 GPR[18] = 0x0 GPR[19] = 0x20000060 GPR[20] = 0x0 GPR[21] = 0x0 GPR[22] = 0xfffffffe GPR[23] = 0x2000 GPR[24] = 0x200 GPR[25] = 0x2 GPR[26] = 0xd0100c10 GPR[27] = 0x0 GPR[28] = 0x20000060 GPR[29] = 0x1d67db0 GPR[30] = 0x20000060 GPR[31] = 0x6 FPR[0] = 0 FPR[1] = 0 FPR[2] = 0 FPR[3] = 0 FPR[4] = 0 FPR[5] = 0 FPR[6] = 0 FPR[7] = 0 FPR[8] = 0 FPR[9] = 0 FPR[10] = 0 FPR[11] = 0 FPR[12] = 0 FPR[13] = 0 FPR[14] = 0 FPR[15] = 0 FPR[16] = 0 FPR[17] = 0 FPR[18] = 0 FPR[19] = 0 FPR[20] = 0 FPR[21] = 0 FPR[22] = 0 FPR[23] = 0 FPR[24] = 0 FPR[25] = 0 FPR[26] = 0 FPR[27] = 0 FPR[28] = 0 FPR[29] = 0 FPR[30] = 0 FPR[31] = 0 VR[0] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[8] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[9] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[10] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[11] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[12] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[14] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[15] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[16] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[17] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[18] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[19] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[20] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[21] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[22] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[23] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[24] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[25] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[26] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[27] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[28] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[29] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[30] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] VR[31] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0] CR = 0x40002024 LR = 0x1d57324 CTR = 0x0 VRSAVE = 0xffffffff XER = [CA=0 | OV=0 | SO=0 | CNT=0] VSCR = [SAT=0 | NJ=1] FPSCR = [FL=0 | FG=0 | FE=0 | FU=0] Call stack: ========= 0x01d55058 (0x0) called > from 0x01d574ac (0x0) > from 0x01d530c8 (0x0) > from 0x01d53040 (0x0) And here is where I cannot understand anything I never used any debugger and I don't know how to use it. I put in evidence for you the location given by the fatal error. For any smart guy, moderator or developer of th emulator that comes here, I hope I have given enough information for you to deal with ! If anyone has a solution or a question for me, don't hesitate to comment here. RE: Demon's Souls help for issues - Ani - 10-28-2017 I redacted console output, read the guidelines (https://github.com/RPCS3/rpcs3/wiki/How-to-ask-for-Support) as they explain how to upload actual log files. Forget everything you've said, literally nothing makes sense. Update your Intel iGPU drivers and your NVIDIA drivers. If it still doesn't work, upload a log file. RE: Demon's Souls help for issues - El-Armandooo - 10-29-2017 Hi and thanks for the help, I've updated my NVIDIA drivers that were 1 year old now ^^. I still have crash issues in the loading screen after touching a stone in the tutorial... I'm gonna check this by myself now. |