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Game of Thrones: A Telltale Games Series [BLES02215] - Printable Version

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+--- Thread: Game of Thrones: A Telltale Games Series [BLES02215] (/showthread.php?tid=197192)



Game of Thrones: A Telltale Games Series [BLES02215] - GrantKane - 10-06-2017

RPCS3 v0.0.3-3-cc594ad Alpha | HEAD
Black screen only and:
Quote:·F 0:09:35.652821 {PPU[0x1000000] Thread (main_thread) [0x010e6004]} MEM: Access violation reading location 0x0



RE: Game of Thrones: A Telltale Games Series [BLES02215] - Asinine - 05-16-2018

RPCS3 v0.0.5-6742-04ad49de4 Alpha
Still loadable, requires load liblv2.sprx only but it's loadable regardless.


RE: Game of Thrones: A Telltale Games Series [BLES02215] - Farseer - 06-02-2018

·F 0:01:29.369384 {PPU[0x1000000] Thread (main_thread) [0x01086af0]} class std::runtime_error thrown: Unimplemented
(in file Emu\Cell\Modules\sys_libc_.cpp:450)

Rather easy fix, for those looking (Can't work on it atm) - just implement cell libc's vsprintf


RE: Game of Thrones: A Telltale Games Series [BLES02215] - Deminating - 06-11-2018

RPCS3 v0.0.5-6928-88bfdb0c0 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Playable. Only real problem I noticed is that on rare occasions audio may loop the same dialogue for a couple of seconds, but it only happened to me once or twice in my time testing.