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Game of Thrones: A Telltale Games Series [BLES02215] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Game of Thrones: A Telltale Games Series [BLES02215] (/showthread.php?tid=197192) |
Game of Thrones: A Telltale Games Series [BLES02215] - GrantKane - 10-06-2017 RPCS3 v0.0.3-3-cc594ad Alpha | HEAD Black screen only and: Quote:·F 0:09:35.652821 {PPU[0x1000000] Thread (main_thread) [0x010e6004]} MEM: Access violation reading location 0x0 RE: Game of Thrones: A Telltale Games Series [BLES02215] - Asinine - 05-16-2018 RPCS3 v0.0.5-6742-04ad49de4 Alpha Still loadable, requires load liblv2.sprx only but it's loadable regardless. RE: Game of Thrones: A Telltale Games Series [BLES02215] - Farseer - 06-02-2018 ·F 0:01:29.369384 {PPU[0x1000000] Thread (main_thread) [0x01086af0]} class std::runtime_error thrown: Unimplemented (in file Emu\Cell\Modules\sys_libc_.cpp:450) Rather easy fix, for those looking (Can't work on it atm) - just implement cell libc's vsprintf RE: Game of Thrones: A Telltale Games Series [BLES02215] - Deminating - 06-11-2018 RPCS3 v0.0.5-6928-88bfdb0c0 Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Playable. Only real problem I noticed is that on rare occasions audio may loop the same dialogue for a couple of seconds, but it only happened to me once or twice in my time testing. |