Dragon Ball: Raging Blast 2 [BLES00978] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dragon Ball: Raging Blast 2 [BLES00978] (/showthread.php?tid=197121) |
Dragon Ball: Raging Blast 2 [BLES00978] - GrantKane - 09-26-2017 RPCS3 v0.0.3-3-e7db0c7 Alpha | HEAD Quote:·F 0:04:15.813493 {PPU[0x1000017] Thread (HLE Video Decoder)} class std::runtime_error thrown: AU decoding error(0xbebbb1b7) RE: Dragon Ball: Raging Blast 2 [BLES00978] - Asinine - 12-18-2017 RPCS3 v0.0.4-6226-17bfb3be Alpha Ingame, unstable with Vulkan for me at least. RE: Dragon Ball: Raging Blast 2 [BLES00978] - plot137 - 12-19-2017 RPCS3 Version 0.0.4-6225-a122024c Alpha My Specs: CPU: i7 7800x 4.7ghz (3200mhz mesh) RAM: 16gb DDR4 3200 CL18 GPU: Nvidia GTX 1080 2000mhz | 5400mhz Ingame, Full speed for most Characters. Crash and stutters for Characters with (from my guess) Certain Alpha Textures. I have a list of characters that dont work. https://pastebin.com/Z91aEa34 So it can be looked in with more detail. And ofcourse a video of how it runs. RE: Dragon Ball: Raging Blast 2 [BLES00978] - Blackburn - 07-19-2018 What is the best settings for this game in general? RE: Dragon Ball: Raging Blast 2 [BLES00978] - Breaker - 03-31-2020 I want to report that, with the current version RPCS3 Version: 0.0.9-10073-fdd7f064 Alpha, the game no longer suffers from graphic glitches and it's playable (Vulkan). Dragon Ball - Raging Blast 2 [BLES00978] - VEKKU7777 - 01-27-2024 - SYS: RPCS3 v0.0.30-16009-93c72822 Alpha | master - SYS: Intel® Core i5-4670 CPU @ 3.40GHz | 4 Threads | 15.89 GiB RAM | TSC: 3.392GHz | AVX+ | FMA3 - SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0 - SYS: Current Time: 2024-01-27T03:34:39 - RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce GTX 980' running on driver 551.23.0.0 - SYS: Firmware version: 4.90 Best Settings:CPU - PPU Decoder (LLVM). - SPU Decoder (ASMJIT). - SPU (Approximate XFloat). - Additional Settings (Enable SPU loop detection). - Max Power Saving CPU-preemptions (0). - TSX Instructions (Not supported). - SPU Block Size (Safe). - Preferred SPU Threads (Auto). - Thread Scheduler (Operating System). Best Settings:GPU - Renderer (OpenGL); Loads smoother atleast for me and keeps stable ~59.89FPS - 60.01FPS. - Graphics Device (Not needed for OpenGL renderer). - Aspect Ratio (16:9). - Framelimit (60). - Anisotropic Filter (Auto). - Anti-Aliasing (Disabled). - ZCULL Accuracy (Precise Slowest). - Shader Quality (High). - 3D (Disabled). - Default Resolution (1280x720). - Resolution Scale Disable Strict Mode (300% 3840x2160). - Resolution Scale Threshold (16x16). - Output Scaling (Bilinear) RCAS (50%). - Shader Mode (Async multi threaded). - Number of Shader Compiler Threads (Auto). - Additional Settings (Write Color Buffers), (Asynchronous Texture Streaming). - Playable - |