Eat Lead: The Return of Matt Hazard [NPUB31186] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Eat Lead: The Return of Matt Hazard [NPUB31186] (/showthread.php?tid=196902) |
Eat Lead: The Return of Matt Hazard [NPUB31186] - Testing - 09-04-2017 RPCS3 v0.0.3-3-9440e65 Alpha Intel® Core i5-6500 CPU @ 3.20GHz | 4 Threads | 7.97 GiB RAM | AVX | TSX Goes ingame The gameplay is a black screen with only the HUD being rendered. [Image: 78qHwlE.png][Image: bCqPfMI.png] RPCS3.7z (Size: 162.32 KB / Downloads: 0) RE: Eat Lead: The Return of Matt Hazard [NPUB31186] - Asinine - 11-08-2017 RPCS3 v0.0.3-3-865bb47 Alpha Still ingame Now displays graphics for the first time thanks to this https://github.com/RPCS3/rpcs3/pull/3699 being merged. RE: Eat Lead: The Return of Matt Hazard [NPUB31186] - Deminating - 04-17-2018 RPCS3 v0.0.5-6653-d957531da Alpha | HEAD Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX Still ingame. The sound doesn't seem to work at all except in menus. Graphics are fine now, FPS is great when not compiling. Doesn't seem to compile shaders efficiently. That or it just has an insane amount of them. The tutorial took me an hour and a half alone, and compiled over 2k shaders from what is effectively meant to be 10 minutes of playtime. The game takes about 20+ minutes to reboot for me with its shaders. At least it doesn't crash on OpenGL. RE: Eat Lead: The Return of Matt Hazard [NPUB31186] - digitaldude - 02-23-2022 RPCS3 v0.0.20-13309-10e6b43a Playable. |