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Prototype [NPUB30389] - Printable Version

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+--- Thread: Prototype [NPUB30389] (/showthread.php?tid=196895)



Prototype [NPUB30389] - money123451 - 09-03-2017

build 0.0.3-3-9440e65
with load libv2 only shows a second of intros before throwing a memory error and dose not always load up with llvm in use.


RE: Prototype [NPUB30389] - burninrubber0 - 03-27-2018

RPCS3 v0.0.5-6592-a36acf49d Alpha | HEAD
Status: Intro

Now consistently runs with LLVM. Gets through the intro videos and into the main menu. Crashes when creating a savegame with:
Code:
F {PPU[0x1000000] Thread (main_thread) [0x0090cd28]} MEM: Access violation reading location 0x10
[Image: tomIXZv.png]
[Image: rzdkYqL.png]


RE: Prototype [NPUB30389] - Deminating - 05-25-2018

RPCS3 v0.0.5-6845-c09c79263 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Ingame.
Goes ingame consistently (tried three times) on the first time, but it must be some issue with save files? Using a clean instance of the emu it works every time (Deleting and reinstalling doesn't seem to fix it?). After that it fails with the issue above on load or even new game every time.


RE: Prototype [NPUB30389] - Masamune3210 - 01-23-2020

RPCS3 v0.0.8-9430-1abdee24 Alpha | HEAD
AMD Ryzen 7 2700X Eight-Core Processor | 16 Threads | 23.93 GiB RAM | TSC: Bad | AVX+
Radeon 5700XT

Ingame.
Goes ingame pretty much every time now, but seems to have heavy physics issues due to framerate issues


RE: Prototype [NPUB30389] - quick.sliver1 - 10-16-2020

Ingame
Acceptably playable with random/quick freezing issue; particularly at Res. Upscaling.  Gameplay FPS is unstable.  Graphic/Cutscenes are well-rendered.  Sound/Effects are clearly working. 
 
# Gameplay FPS = (17~30)
# Cutscenes stable (59~60)
# RPCS3 v0.0.12-11014-40558e7a Alpha
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).


@ Boost FPS (27~30), but frequent freezing within some mission
Disable Enable SPU loop detection (CPU) 


RE: Prototype [NPUB30389] - quick.sliver1 - 06-27-2023

- SYS: RPCS3 v0.0.28-15240-aff871f1 Alpha | master
- SYS: Intel® Core™ i9-9900K CPU @ 3.60GHz | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 536.23.0.0
- SYS: Firmware version: 4.90

 
Playable
Beaten the game from start to finish.  FPS is adaptively Variable. (HDD data is successfully installed).  Graphic/Cutscenes are well-rendered. Sound/Effects are clearly working.

# Gameplay FPS = (25~32) -- Outdoor Area
# Gameplay FPS = (29~30) -- Indoor Area
# Cutscenes stable (29~30)
# Web Memory Cutscenes stable (29~30)
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Interchangeable Savegame [ NPUB30389 < = > BLUS30145 ]
# Log file is too big almost 1.89GB for 3hr

Showcase Video
Watch Here (Inc. VB = 60/120Hz)