GRID 2 [BLUS31055] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: GRID 2 [BLUS31055] (/showthread.php?tid=196886) |
GRID 2 [BLUS31055] - Kravicka - 09-03-2017 Ingame RPCS3 v0.0.3-3-9440e65 Alpha - master build Loading screen take like 5min to load on my 5820k. Dies on loading screen after the race. RPCS3.part01.rar (Size: 2 MB / Downloads: 5) RPCS3.part02.rar (Size: 588.31 KB / Downloads: 5) RE: GRID 2 [BLUS31055] - MadMike - 10-19-2019 rpcs3-v0.0.7-8935-d4ba7f37_linux64.AppImage PC: Linux Debian 11 Bullseye , kernel 5.4.0.rc3 , Ryzen 2400G , 16gb , nvme 128gb RPCS: llvm , llvm , Vulkan , limit 30 fps , no sound Game: BLUS31055 GRID 2 Gfx: ok but the flares are incredibles Sound: none Status: ingame (no change) fps: ~15 ram: 9.7 gb Comment: Game lock up if sound was used. Linux user can use this cmd to zip log file: cd /home/USERNAME/.cache/rpcs3/ 7z -mx=1 a /"$HOME"/Desktop/RPCS3.log.7z RPCS3.log RE: GRID 2 [BLUS31055] - JoeFather420 - 01-06-2023 RPCS3 0.0.25-14517-310fa712 Alpha | master PC Specification: CPU: AMD Ryzen 7 5800X GPU: Nvidia GeForce GTX 1060 6GB Ram: 2x 8G 3600mhz Memory Status: Playable Issues: Some DLC cars don't load in (probably because I am on the first version of GRID 2) Settings: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false PPU Calling History: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 PPU LLVM Greedy Mode: false PPU LLVM Precompilation: true Thread Scheduler Mode: Operating System Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) SPU Reservation Busy Waiting Percentage: 0 SPU GETLLAR Busy Waiting Percentage: 100 SPU Debug: false MFC Debug: false Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: false Max SPURS Threads: 6 SPU Block Size: Safe Accurate GETLLAR: false Accurate SPU DMA: false Accurate SPU Reservations: true Accurate Cache Line Stores: false Accurate RSX reservation access: false RSX FIFO Accuracy: Fast SPU Verification: true SPU Cache: true SPU Profiler: false MFC Commands Shuffling Limit: 0 MFC Commands Timeout: 0 MFC Commands Shuffling In Steps: false Enable TSX: Disabled Accurate xfloat: false Approximate xfloat: true Relaxed xfloat: true Accurate PPU 128-byte Reservation Op Max Length: 0 Stub PPU Traps: 0 Full Width AVX-512: false PPU LLVM Java Mode Handling: false Use Accurate DFMA: true PPU Set Saturation Bit: false PPU Accurate Non-Java Mode: false PPU Fixup Vector NaN Values: false PPU Accurate Vector NaN Values: false PPU Set FPCC Bits: false Debug Console Mode: false Hook static functions: false Libraries Control: [] HLE lwmutex: false SPU LLVM Lower Bound: 0 SPU LLVM Upper Bound: 18446744073709551615 TSX Transaction First Limit: 800 TSX Transaction Second Limit: 2000 Clocks scale: 100 SPU Wake-Up Delay: 0 SPU Wake-Up Delay Thread Mask: 63 Max CPU Preempt Count: 0 Allow RSX CPU Preemptions: true Sleep Timers Accuracy: Usleep Only Performance Report Threshold: 500 Enable Performance Report: false Assume External Debugger: false VFS: Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Empty /dev_hdd0/tmp/: true Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Infinite Second Frame Limit: 0.000000 MSAA: Auto Shader Mode: Async Shader Recompiler Shader Precision: High Write Color Buffers: true Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: true Debug output: false Debug overlay: false Renderdoc Compatibility Mode: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: true Disable ZCull Occlusion Queries: false Disable Video Output: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Strict Texture Flushing: false Multithreaded RSX: true Relaxed ZCULL Sync: false Enable 3D: false Debug Program Analyser: false Accurate ZCULL stats: true Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 150 Anisotropic Filter Override: 16 Texture LOD Bias Addend: 0.000000 Minimum Scalable Dimension: 16 Shader Compiler Threads: 0 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 1 Vblank Rate: 60 Vblank NTSC Fixup: false DECR memory layout: false Allow Host GPU Labels: false Disable MSL Fast Math: false Vulkan: Adapter: NVIDIA GeForce GTX 1060 6GB Force FIFO present mode: false Force primitive restart flag: false Exclusive Fullscreen Mode: Automatic Asynchronous Texture Streaming 2: false Enable FidelityFX Super Resolution Upscaling: false FidelityFX CAS Sharpening Intensity: 50 Asynchronous Queue Scheduler: Safe Performance Overlay: Enabled: false Enable Framerate Graph: false Enable Frametime Graph: false Framerate datapoints: 50 Frametime datapoints: 170 Detail level: Medium Framerate graph detail level: All Frametime graph detail level: All Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: XAudio2 Audio Provider: CellAudio RSXAudio Avport: HDMI 0 Dump to file: false Convert to 16 bit: false Audio Format: Stereo Audio Formats: 0 Audio Device: "@@@default@@@" Master Volume: 100 Enable Buffering: true Desired Audio Buffer Duration: 250 Enable Time Stretching: false Disable Sampling Skip: false Time Stretching Threshold: 75 Microphone Type: "Null" Microphone Devices: "@@@@@@@@@@@@" Music Handler: Qt https://imgur.com/a/a5HpVdE RE: GRID 2 [BLUS31055] - Ani - 01-07-2023 Not Playable if some of the cars don't load in, try again with the updated game Also, missing the log file |