RPCS3 Forums
Digimon all-star rumble: some light-related problems - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17)
+--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18)
+--- Thread: Digimon all-star rumble: some light-related problems (/showthread.php?tid=196819)



Digimon all-star rumble: some light-related problems - Aragon947 - 08-29-2017

hi, my problem is that there is too much light and everything is too bright to be clearly seen thus making it impossible for me to play-at the end of the level for example everything is white-lighted and i cannot even see the digimonsters(furthermore the audio is really awful but i can play without it so it's not really a problem)

my settings right now are:
PPU decoder=recompiler(LLVM)
SPU decoder=recompiler(ASMJIT)
Renderer= OpenGL
Resolution= 1280x 720


RE: Digimon all-star rumble: some light-related problems - calamity. - 08-30-2017

If you can play ps3 games with Vulcan renderer.
Alsoe in GPU tab of settings, untick "Invalidate cashe every frame" and "gpu texture scaling" that should help you a bit. ^^


RE: Digimon all-star rumble: some light-related problems - Bearhugga69 - 12-04-2017

(08-30-2017, 11:53 AM)calamity. Wrote: If you can play ps3 games with Vulcan renderer.
Alsoe in GPU tab of settings, untick "Invalidate cashe every frame" and "gpu texture scaling" that should help you a bit. ^^

Unless if you happen to have v0.0.4-2017-12-02-bfb3144f (most recent build at time of post), where the "Invalidate cache every frame" is no longer available.
https://forums.rpcs3.net/images/smilies/sad.png