Digimon all-star rumble: some light-related problems - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Digimon all-star rumble: some light-related problems (/showthread.php?tid=196819) |
Digimon all-star rumble: some light-related problems - Aragon947 - 08-29-2017 hi, my problem is that there is too much light and everything is too bright to be clearly seen thus making it impossible for me to play-at the end of the level for example everything is white-lighted and i cannot even see the digimonsters(furthermore the audio is really awful but i can play without it so it's not really a problem) my settings right now are: PPU decoder=recompiler(LLVM) SPU decoder=recompiler(ASMJIT) Renderer= OpenGL Resolution= 1280x 720 RE: Digimon all-star rumble: some light-related problems - calamity. - 08-30-2017 If you can play ps3 games with Vulcan renderer. Alsoe in GPU tab of settings, untick "Invalidate cashe every frame" and "gpu texture scaling" that should help you a bit. ^^ RE: Digimon all-star rumble: some light-related problems - Bearhugga69 - 12-04-2017 (08-30-2017, 11:53 AM)calamity. Wrote: If you can play ps3 games with Vulcan renderer. Unless if you happen to have v0.0.4-2017-12-02-bfb3144f (most recent build at time of post), where the "Invalidate cache every frame" is no longer available. https://forums.rpcs3.net/images/smilies/sad.png |