Call of Duty: World at War [BLUS30192] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Call of Duty: World at War [BLUS30192] (/showthread.php?tid=196791) |
Call of Duty: World at War [BLUS30192] - GrantKane - 08-25-2017 RPCS3 v0.0.3-3-00339cb Alpha Crash after pressing START in main menu. RE: Call of Duty: World at War [BLUS30192] - GrantKane - 12-26-2017 RPCS3 v0.0.4-6273-3cf0fb60 Alpha | HEAD Crash after intro movie. RE: Call of Duty: World at War [BLUS30192] - josivan88 - 05-09-2019 In game after 0.0.6-8085 https://drive.google.com/file/d/1BoFoH51zsKo8G3ZKlk0OVZR94qdjLUbJ/view?usp=sharing default settings split screen crash after a moment RE: Call of Duty: World at War [BLUS30192] - jade010 - 05-14-2019 GAME: Call of Duty®: World at War [BLUS30192] STATUS: Ingame in some areas like Zombie Mode and Multiplayer Maps but the game freezes looking at some random points with this error; F {RSX [0x80807a0]} RSX: class std::runtime_error thrown: Unknown blend eq 0x0 (in file c:\projects\rpcs3\rpcs3\emu\rsx\gcm_enums.cpp:734), Campaign can't get ingame because of the blend eq 0x0 error mentioned. Version used: RPCS3 v0.0.6-8095 Alpha [2019-05-14] Settings are : PPU - LLVM Recompiler SPU - LLVM Recompiler and SPU Block Size : Mega (Tried Safe too, same error) Graphics: Vulkan API All others settings are default. Log with and without the error attached. RE: Call of Duty: World at War [BLUS30192] - krishanuster - 08-13-2020 Kindly move the game to playable. I have finished it in single player campaign mode with windows 10, i5 9400f, gtx 1050ti, 8gb of ram and got constant 60 fps ( very rare cases drop to 51). Only cpu usage is high ( around 93-99%). But except that the game is very much playable. RE: Call of Duty: World at War [BLUS30192] - digitaldude - 08-14-2020 (08-13-2020, 05:35 PM)krishanuster Wrote: Kindly move the game to playable. I have finished it in single player campaign mode with windows 10, i5 9400f, gtx 1050ti, 8gb of ram and got constant 60 fps ( very rare cases drop to 51). Only cpu usage is high ( around 93-99%). But except that the game is very much playable. https://forums.rpcs3.net/thread-196671.html need to make a report. RE: Call of Duty: World at War [BLUS30192] - krishanuster - 08-15-2020 (08-14-2020, 11:29 AM)digitaldude Wrote:Kindly note Rpcs3 version - rpcs3-v0.0.11-10742-4ce2ad54 and here are rpcs3.log and screen shots... please move the game to playable...(08-13-2020, 05:35 PM)krishanuster Wrote: Kindly move the game to playable. I have finished it in single player campaign mode with windows 10, i5 9400f, gtx 1050ti, 8gb of ram and got constant 60 fps ( very rare cases drop to 51). Only cpu usage is high ( around 93-99%). But except that the game is very much playable. RE: Call of Duty: World at War [BLUS30192] - jerdabile87 - 08-29-2020 RPCS3 Version: 0.0.11-10801-6952be5c Alpha Playable https://youtu.be/bCzvoDb-0To RE: Call of Duty: World at War [BLUS30192] - Mew21 - 08-29-2020 (08-29-2020, 02:17 AM)jerdabile87 Wrote: RPCS3 Version: 0.0.11-10801-6952be5c Alpha you need to have 3 sceern sports and a rpcs3 log file RE: Call of Duty: World at War [BLUS30192] - L0WHAWK - 01-17-2024 This game has been playable for awhile. Here is a log file from current build and video I did a few months ago with older build. Default settings. You can bump resolution with no impact of fps. This has played solid on my system for months. RPCS3 v0.0.30-15968-e23db7ef Alpha | master Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0 YTvideo: https://youtu.be/sWMbYyxQJ-0 |