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Call of Duty: World at War [BLUS30192] - Printable Version

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+--- Thread: Call of Duty: World at War [BLUS30192] (/showthread.php?tid=196791)



Call of Duty: World at War [BLUS30192] - GrantKane - 08-25-2017

RPCS3 v0.0.3-3-00339cb Alpha
Crash after pressing START in main menu.
[Image: JAmtvSL.png]


RE: Call of Duty: World at War [BLUS30192] - GrantKane - 12-26-2017

RPCS3 v0.0.4-6273-3cf0fb60 Alpha | HEAD
Crash after intro movie.
[Image: kkiB8aC.png]
[Image: UkiFDsb.png]
[Image: rbW1HmI.png]


RE: Call of Duty: World at War [BLUS30192] - josivan88 - 05-09-2019

In game after 0.0.6-8085
[Image: view?usp=sharing]
https://drive.google.com/file/d/1BoFoH51zsKo8G3ZKlk0OVZR94qdjLUbJ/view?usp=sharing
default settings
split screen crash after a moment



RE: Call of Duty: World at War [BLUS30192] - jade010 - 05-14-2019

GAME:  Call of Duty®: World at War [BLUS30192]
STATUS: Ingame in some areas like Zombie Mode and Multiplayer Maps but the game freezes looking at some random points with this error; F {RSX [0x80807a0]} RSX: class std::runtime_error thrown: Unknown blend eq 0x0
(in file c:\projects\rpcs3\rpcs3\emu\rsx\gcm_enums.cpp:734), 


Campaign can't get ingame because of the blend eq 0x0 error mentioned.

Version used: RPCS3 v0.0.6-8095 Alpha [2019-05-14]

Settings are : 
PPU - LLVM Recompiler
SPU - LLVM Recompiler and SPU Block Size : Mega (Tried Safe too, same error)
Graphics: Vulkan API
All others settings are default.

Log with and without the error attached.


RE: Call of Duty: World at War [BLUS30192] - krishanuster - 08-13-2020

Kindly move the game to playable. I have finished it in single player campaign mode with windows 10, i5 9400f, gtx 1050ti, 8gb of ram and got constant 60 fps ( very rare cases drop to 51). Only cpu usage is high ( around 93-99%). But except that the game is very much playable.


RE: Call of Duty: World at War [BLUS30192] - digitaldude - 08-14-2020

(08-13-2020, 05:35 PM)krishanuster Wrote: Kindly move the game to playable. I have finished it in single player campaign mode with windows 10, i5 9400f, gtx 1050ti, 8gb of ram and got constant 60 fps ( very rare cases drop to 51). Only cpu usage is high ( around 93-99%). But except that the game is very much playable.

https://forums.rpcs3.net/thread-196671.html need to make a report.


RE: Call of Duty: World at War [BLUS30192] - krishanuster - 08-15-2020

(08-14-2020, 11:29 AM)digitaldude Wrote:
(08-13-2020, 05:35 PM)krishanuster Wrote: Kindly move the game to playable. I have finished it in single player campaign mode with windows 10, i5 9400f, gtx 1050ti, 8gb of ram and got constant 60 fps ( very rare cases drop to 51). Only cpu usage is high ( around 93-99%). But except that the game is very much playable.

https://forums.rpcs3.net/thread-196671.html need to make a report.
Kindly note Rpcs3 version - rpcs3-v0.0.11-10742-4ce2ad54 and here are rpcs3.log and screen shots... please move the game to playable...


RE: Call of Duty: World at War [BLUS30192] - jerdabile87 - 08-29-2020

RPCS3 Version: 0.0.11-10801-6952be5c Alpha

Playable

https://youtu.be/bCzvoDb-0To


RE: Call of Duty: World at War [BLUS30192] - Mew21 - 08-29-2020

(08-29-2020, 02:17 AM)jerdabile87 Wrote: RPCS3 Version: 0.0.11-10801-6952be5c Alpha

Playable

https://youtu.be/bCzvoDb-0To

you need to have 3 sceern sports and a rpcs3 log file


RE: Call of Duty: World at War [BLUS30192] - L0WHAWK - 01-17-2024

This game has been playable for awhile.
Here is a log file from current build and video I did a few months ago with older build.
Default settings. You can bump resolution with no impact of fps. This has played solid on my system for months.

RPCS3 v0.0.30-15968-e23db7ef Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0

YTvideo: https://youtu.be/sWMbYyxQJ-0