Dragon Ball Raging Blast Invalid RSX method 0xac00 regression from 2016 build 1.0.309 - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Dragon Ball Raging Blast Invalid RSX method 0xac00 regression from 2016 build 1.0.309 (/showthread.php?tid=196705) |
Dragon Ball Raging Blast Invalid RSX method 0xac00 regression from 2016 build 1.0.309 - Radu - 08-21-2017 Copy paste from my github comment: Hi, the error "Invalid RSX method 0xac00 (arg=0x10800140)" appears from build: " #2008 | vlj | 384 days ago (2016-07-31) | 1.0.3090" - https://ci.appveyor.com/project/rpcs3/rpcs3/build/1.0.3090/artifacts "Merge pull request #2008 from vlj/rsx-refactor Rsx: Inline some rsx_state member and split some headers." Tested with Dragon Ball Raging Blast, the last build that does not have the error is "1.0.3082" and because it does not have that error it does not freeze at VS, it does not freeze at mission(tested only the first mission) it goes ingame https://ci.appveyor.com/project/rpcs3/rpcs3/build/1.0.3082/artifacts Recap: https://ci.appveyor.com/project/rpcs3/rpcs3/build/1.0.3082/artifacts works https://ci.appveyor.com/project/rpcs3/rpcs3/build/1.0.3090/artifacts stops working Maybe if this is fixed, it can fix the above games too. Several games fails on Invalid RSX method - https://github.com/RPCS3/rpcs3/issues/2359 |