Helldivers [NPEA00505] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Helldivers [NPEA00505] (/showthread.php?tid=196613) |
RE: Helldivers - [NPEA00505] - digitaldude - 02-12-2017 rpcs3-v0.0.1-2017-02-11-b407d12e_win64 Nothing RE: Helldivers - [NPEA00505] - nash67 - 08-19-2017 RPCS3 v0.0.3-3-9d1aebc crashes out the emulator straight away RE: Helldivers - [NPEA00505] - Asinine - 09-09-2017 RPCS3 v0.0.3-3-0457f23 Alpha Still nothing. Crashes emulator with PPU Interpreter with PPU LLVM this error occurs: F {PPU[0x1000000] Thread (main_thread) [0x0002481c]} class std::runtime_error thrown: Unregistered PPU function RE: Helldivers - [NPEA00505] - Asinine - 10-13-2017 RPCS3 v0.0.3-3-bb398c4 Alpha Ingame Requires PPU Interpreter (fast) to boot and enable write color buffers or rendering will be black. First time I ran the game I had this error: F {SPU[0x2000004] Thread (bitsquCellSpursKernel4)} class std::runtime_error thrown: Unknown STOP code: 0x3fff (Out_MBox is empty) (in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1770) Simply press resume and the game unfreezes. RE: Helldivers - [NPEA00505] - Deminating - 04-08-2018 RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX Close to playable, just a bit too low framerate. Most likely due to the fact PPU interpreter is still required. Colors are fixed without need for any specific settings (pics below) 2 are direct comparisons to Asinine's previous post. I get about 15-20 fps walking around the training facility. Light audio popping likely due to framerate. Didn't crash on my first boot. If this game could use PPU recompiler it'd be playable. |