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Alice Madness Returns [BLUS30607] - Printable Version

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+--- Thread: Alice Madness Returns [BLUS30607] (/thread-196564.html)



RE: Alice Madness Returns [BLUS30607] - John GodGames - 08-18-2017

"Ingame" Tested with master https://github.com/RPCS3/rpcs3/commit/f21a3069a5fdbaf50aa74dd8a066ad72fb85a531



RE: Alice Madness Returns [BLUS30607] - Goustoulos - 01-01-2018

Goes ingame and plays fine. Until it randomly crashes. The lighting seems too bright aswell.

X5460 4Ghz, GTX480, rpcs3-v0.0.4-2018-01-01-198e9dce
All stock settings, Auto libraries.

[Image: d57dc2eec329b38d565f8f50f2bb89d6.png]


RE: Alice Madness Returns [BLUS30607] - quick.sliver1 - 04-25-2020

Playable 
Gameplay FPS is stable.  Graphic/Cutscenes are well-rendered.  Sound/Effects are clearly working.
 
#Gameplay FPS = (29~30)
# Cutscene stable (29~30) 
# RPCS3 v0.0.9-10258-256c74de Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 
 
@ Fix Some Random Lighting/Blooming (Like In Chapter 4 "CardBridge level")
 
Enable Write Color Buffers (GPU)
 

@ IF Random hanging at Spy horse/Unreal logo || stuck at loading screen || VM: Access violation writing/reading location (unmapped Memoy)
Select Load automatic and manual selection (Advanced)
                # Enable libsail.sprx (Advanced)                                                             
                # Enable libssl.sprx (Advanced)