Dead or Alive 5 [BLES01907] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dead or Alive 5 [BLES01907] (/showthread.php?tid=196504) |
RE: Dead or Alive 5 [BLES01907] - Butz_san - 08-18-2017 Using last master revision of RPCS3 this game goes ingame, like you can see in the video, in the first battle, the characters are green, but in the second fight, the graphics are good, however it is extremely slow, like 4fps Settings: All recomended (Vulkan, and recompiler) Do not activate strict rendering or the game will crash Code: https://mega.nz/#!xQsDCZaB!C-NKT0Dv1bHCpa3WY_7nw9-4x1JVRdxCqm-ryBvB1m8 RE: Dead or Alive 5 [BLES01907] - sparrowred - 04-22-2018 RPCS3 v0.0.5-6675-bd1d4de42 Alpha | HEAD Graphic bugs are fixed now, speed on an i7-2600K 4.60GHz is about 20fps. RE: Dead or Alive 5 [BLES01907] - Deminating - 05-07-2018 RPCS3 v0.0.5-6696-dca6f1f86 Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Playable. PSN playable, same here. Light shadow issues and a couple of intensive stages dip slightly below 60, but it still almost always stays at 60 and doesn't dip low enough to not be considered playable. Weaker CPUs may have issues having playable framerates on some maps like warzone or the oil rigs where even my 8700k gets ~55 right now. RE: Dead or Alive 5 [BLES01907] - Tapper - 06-17-2018 rpcs3-v0.0.5-6956-af71cf09_win64 [email protected], 16GB RAM, n1080, AVX+, TSX In-game, but not playable. Freezes after some fighting and crashes with a mem access violation. I only get 35 - 45fps average. Same results and freezes/crashes with PSN Last Round game. See log. Thanks. |