RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Community (https://forums.rpcs3.net/forumdisplay.php?fid=1) +--- Forum: Announcements (https://forums.rpcs3.net/forumdisplay.php?fid=2) +--- Thread: RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains (/showthread.php?tid=196445) |
RE: RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - ssshadow - 08-16-2017 https://rpcs3.net/blog/2017/08/16/rewriting-vertex-processing-for-massive-performance-gains/ Improvements to absolute fps, but temporarily introduces lag when shaders are compiles as needed by the game. If you have bad increased first time stutter - try openGL and roll back to an older RPCS3 version if all else fails while the shader pipeline is replaced with new code. It will be improved soon. RE: RPCS3 Blog: Rewriting Vertex Processing for Massive Performance Gains - Kravicka - 08-17-2017 Hi, maybe i am get it wrong, but woud it be possible to select amount of RAM/VRAM i have so it woud load whole level in loading screen if u had enough RAM/VRAM ? ..or it woud load random things not just from that level ..or it need to be in realtime ? Anyway, thank you guys for that work. |