Jojo no Kimyou na Bouken All Star Battle [BLJS10217] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Jojo no Kimyou na Bouken All Star Battle [BLJS10217] (/showthread.php?tid=195068) Pages:
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RE: Jojo no Kimyou na Bouken All Star Battle - [BLJS10217] - AMMAREN - 08-03-2017 ((Test on RPCS3 v0.0.3-3-77f5832 Alpha)) ------------------- Recompiler(LLVM) & Recompiler(ASMJIT) Better in OpenGL Setting -------------------- The Video Speed : Sometime slow Movie : Slow Graphic : Some Problem and little Darker Music : Work The Log File:- ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (2666 MHz) RE: Jojo no Kimyou na Bouken All Star Battle - [BLJS10217] - PhaseShadow - 09-08-2017 Just finally got the game loaded up but when I go to play either verses or practice mode the game freezes on the stage select screen please anyone know what to do to fix this?! RE: Jojo no Kimyou na Bouken All Star Battle - [BLJS10217] - baguettez - 09-08-2017 (09-08-2017, 06:07 AM)PhaseShadow Wrote: Just finally got the game loaded up but when I go to play either verses or practice mode the game freezes on the stage select screen please anyone know what to do to fix this?! Only works in Story or Arcade mode. RE: Jojo no Kimyou na Bouken All Star Battle - [BLJS10217] - Bieell - 09-11-2017 anyone knows why this happens? and it can be fixed? versus was the main gamemode i wanted to play tbh RE: Jojo no Kimyou na Bouken All Star Battle - [BLJS10217] - Asinine - 11-18-2017 Moving back to ingame until those modes are fixed RE: Jojo no Kimyou na Bouken All Star Battle - [BLJS10217] - DIO-neko - 03-09-2018 I am satisfied. However, 30 frames are not regrettable ... Is there a 60-frame patch? RE: Jojo no Kimyou na Bouken All Star Battle - [BLJS10217] - DIO-neko - 04-07-2018 Yeah, I'm getting this error on Jojo's Bizarre Adventure: All-Star Battle on both BLUS31405 and NPEB01922, the problem seemed to be the DLC as well, it works perfectly fine one moment, then freezes, and is stuck on "Checking the installed downloadable content..." while repeatedly giving the error: E {PPU[0x1000008] Thread (CRI FS File Access 1) [0x014b4174]} LDR: Error Decrypting data E {PPU[0x1000008] Thread (CRI FS File Access 1) [0x014b4174]} LDR: EDAT: Block at offset 0x120 has invalid hash! RPCS3 v0.0.5-6648-ea82b732 Alpha RE: Jojo no Kimyou na Bouken All Star Battle - [BLJS10217] - DIO-neko - 04-22-2018 RPCS3 v0.0.5-6592-a36acf49d Alpha In this version all DLC characters will be released. Can you do like this even with the latest build? HEAD IntelR Core i7-7700K CPU @ 4.20GHz | 8 Threads | 31.94 GiB RAM Adapter: GeForce GTX 1070 RE: Jojo no Kimyou na Bouken All Star Battle - [BLJS10217] - DIO-neko - 05-24-2018 RPCS3 v0.0.5-6845-c09c79263 Alpha If you activate 1 to 5 campaign modes together at DLC, you will end up in infinite loading. However, if there is only one DLC, it will not become an infinite load. HEAD IntelR Core i7-7700K CPU @ 4.20GHz | 8 Threads | 31.94 GiB RAM Adapter: GeForce GTX 1070 (05-24-2018, 10:06 PM)DIO-neko Wrote: RPCS3 v0.0.5-6845-c09c79263 Alpha This will be the respective log RE: Jojo no Kimyou na Bouken All Star Battle - [BLJS10217] - Solstar82 - 05-25-2018 Not really. I installed all dlc and they all work. to get past the infinite loading you have to delete your savegame. its strange because it happens at random times. Some times it works fine straight from the beginning other times it will load infinitely as you said also as i pointed out in another post, the game speed has been dramatically decreased in the last two months. In a build from late March game runs flawlessly. in latest build the game is super slow no matter the settings |