TimeShift (Demo) [NPEB90036] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: TimeShift (Demo) [NPEB90036] (/showthread.php?tid=191693) |
RE: TimeShift (Demo) [NPEB90036] - Aeternal600 - 07-12-2017 Game tested using rpcs3-v0.0.2-2017-07-12-bb563b3e_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings: PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 Goes ingame and can be played despite some heavy graphical corruption (especially close to the edges of the screen) with both OpenGL and Vulkan. Unfortunately, the screenshots didn't catch all the corruption in the image. There were some additional white flickering and large flickering vertices. Vulkan performs really well, staying close to the target 30 fps of the game most of the time. Occasionally the image freezes for a couple of seconds but I haven't experienced a crash so far. It's nice to see such a complex game run in RPCS3 RE: TimeShift (Demo) [NPEB90036] - ssshadow - 07-12-2017 Maybe a different resolution fixes this? Try 480p RE: TimeShift (Demo) [NPEB90036] - Aeternal600 - 07-12-2017 Thanks for the response. None of the various resolutions I've tried fixed the graphical issues. 1920x1080 just displayed a black screen with the game sound playing in the background. As for 480p and 576p, they introduced additional corruption (see the attached screenshots). RE: TimeShift (Demo) [NPEB90036] - digitaldude - 09-24-2020 RPCS3 v0.0.12-10934-22269ca0 Playable |