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PIYOTAMA [NPJA00017] - Printable Version

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+--- Thread: PIYOTAMA [NPJA00017] (/showthread.php?tid=190668)



RE: PIYOTAMA [NPJA00017] - Etokapa - 07-04-2017

Game: PIYOTAMA (????) [NPJA00017]
Build: rpcs3-v0.0.2-2017-07-04-ba013d63 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Nothing
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1920x1080 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Piyotama [NPUA80091], PIYOTAMA [NPEA00065]

Tested on 1 combination of the Renderer, PPU, and SPU configurations.

OPENGL
OGL+Int(f)+Rec(ASMJIT): Nothing. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x001d31c8]} class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203)




RE: PIYOTAMA [NPJA00017] - digitaldude - 08-10-2017

rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Ingame.



RE: PIYOTAMA [NPJA00017] - ssshadow - 08-17-2017

Moving to Ingame.



RE: PIYOTAMA [NPJA00017] - digitaldude - 01-16-2018

rpcs3-v0.0.4-2018-01-16-c5755b36_win64

Playable.