PIYOTAMA [NPJA00017] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: PIYOTAMA [NPJA00017] (/showthread.php?tid=190668) |
RE: PIYOTAMA [NPJA00017] - Etokapa - 07-04-2017 Game: PIYOTAMA (????) [NPJA00017] Build: rpcs3-v0.0.2-2017-07-04-ba013d63 | FW 4.81 Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64 Status: Nothing Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority Graphics: 1920x1080 | 16:9 | Frame limit Auto | Invalidate Cache Every Frame | Use GPU texture scaling Audio: XAudio2 Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers) See Also: Piyotama [NPUA80091], PIYOTAMA [NPEA00065] Tested on 1 combination of the Renderer, PPU, and SPU configurations. OPENGL OGL+Int(f)+Rec(ASMJIT): Nothing. White Screen. Stuck on F {PPU[0x1000000] Thread (main_thread) [0x001d31c8]} class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:1203) RE: PIYOTAMA [NPJA00017] - digitaldude - 08-10-2017 rpcs3-v0.0.3-2017-08-07-31ec0053_win64 Ingame. RE: PIYOTAMA [NPJA00017] - ssshadow - 08-17-2017 Moving to Ingame. RE: PIYOTAMA [NPJA00017] - digitaldude - 01-16-2018 rpcs3-v0.0.4-2018-01-16-c5755b36_win64 Playable. |