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Mercenaries 2: World in Flames [BLES00323] - Printable Version

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+--- Thread: Mercenaries 2: World in Flames [BLES00323] (/showthread.php?tid=190257)



RE: Mercenaries 2: World in Flames [BLES00323] - GrantKane - 06-28-2017

RPCS3 v0.0.2-13-431a1ef Alpha
OpenGL
Quote:·F 0:14:16.244753 {rsx::thread} class std::runtime_error thrown: Unknown primitive type 205
(in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:45)
Vulkan
Quote:·F 0:04:41.591231 {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file c:\rpcs3\rpcs3\emu\rsx\rsx_cache.h:67)



RE: Mercenaries 2: World in Flames [BLES00323] - ringot - 09-28-2017

RPCS3 v0.0.3-3-632c887 Alpha

This was ingame a few weeks ago when I was able to capture these couple of clips:
https://streamable.com/ysf5j
https://streamable.com/udzcx

But something has regressed and in the current build v0.0.3-3-632c887 Alpha it gets to the menu but when trying to go ingame crashes with:

Quote:F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Vertex info
-----------
0(214) : error C1008: undefined variable "diff_color"
(0) : error C2003: incompatible options for link

Attached log is for opengl with the above error.
In vulkan RPCS3 crashes as soon as you launch the game.


RE: Mercenaries 2: World in Flames [BLES00323] - ringot - 12-01-2017

RPCS3 v0.0.4-6195-3fbc960c Alpha
This is ingame, seems very playable, performance could be a little better maybe.

Edit: Log file attached, sorry!


RE: Mercenaries 2: World in Flames [BLES00323] - UaQ - lover - 02-13-2020

RPCS3 v0.0.8-9578-0d7aa5e3 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0

stats: playable

ingame stable at 29 to 30fps all the time.

it's fine and no crash or freeze at all 

log file and screenshots in Attachment


RE: Mercenaries 2: World in Flames [BLES00323] - hkkane - 03-16-2020

So many texture glitch,how can be playable?


RE: Mercenaries 2: World in Flames [BLES00323] - EtchJackson - 10-19-2020

(02-13-2020, 10:37 PM)UaQ - lover Wrote: RPCS3 v0.0.8-9578-0d7aa5e3 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0

stats: playable

ingame stable at 29 to 30fps all the time.

it's fine and no crash or freeze at all 

log file and screenshots in Attachment

RPCS3 v0.0.12-11042-a90801e2 Alpha | HEAD | Firmware version: 4.86
AMD Ryzen 5 2600X Six-Core Processor | 12 Threads | 15.95 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3


Game has heavily regressed then. Using identical settings yields 3 to 20 fps that never stables out. As well as having graphical glitches shown in screenshots. Skybox seems to be the only part having issues. Trying on other PPU and SPU settings yields worse performance. 

Maybe moving status to: In-Game would be a better representation of how it plays right now.