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Need For Speed ProStreet Demo [NPUB90033] - Printable Version

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+--- Thread: Need For Speed ProStreet Demo [NPUB90033] (/thread-189888.html)



RE: Need For Speed ProStreet Demo [NPUB90033] - ps0ne - 06-23-2017

Game shows initial screen and stops with channels error



RE: Need For Speed ProStreet Demo [NPUB90033] - scribam - 06-18-2018

Need retest because MFC Thread is gone


RE: Need For Speed ProStreet Demo [NPUB90033] - ps0ne - 01-28-2019

(06-18-2018, 11:48 AM)scribam Wrote: Need retest because MFC Thread is gone

It is really in game NOW. I tested demo, but regular game should work too?

I tested with spu asmjit and ppu interpreter. It worked for the first time, but failed at any other. Need more testing

Game goes ingame after cold boot of computer, othrwise it says audio buffer is overful or something. So thats why every secong or more run stops.


RPCS3 v0.0.5-7757-587fe421


RE: Need For Speed ProStreet Demo [NPUB90033] - Veritas0923 - 04-04-2019

RPCS3 v0.0.6-7932-d7ad991b Alpha | HEAD
AMD Athlon™ X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx

Gives this, Without PPU: Fast
--
E {PPU[0x1000009] Thread () [0x00bf2090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPUB90033/USRDIR/AIRaceLines/A-L6R_NevadaDrift-cb2d9e84.rcl” [1]
F {SPU[0x2000004] Thread (Job Manager - Job Thread) [0x02270]} MEM: Access violation writing location 0xffdead00
F {SPU[0x2000001] Thread (Job Manager - Job Thread) [0x026f8]} class std::runtime_error thrown: Unknown STOP code: 0x3fff (Out_MBox is empty)
(in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:2440)
--

Farthest I got was last screenshot. Then this

S {SPU[0x2000002] Thread (Job Manager - Job Thread) [0x14328]} SPU: LLVM: Building spu-0x14328-iqRbVnhChiscqSEiL0X1q9X47WkZ (size 965)...
F {PPU[0x1000000] Thread (main_thread) [0x007fbae8]} MEM: Access violation reading location 0x0
--
Log included. PPU:Fast, SPU: LLVM

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