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God of War III [BCUS98111] - Printable Version

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+--- Thread: God of War III [BCUS98111] (/showthread.php?tid=188995)

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RE: God of War III [BCUS98111] - wffl - 06-12-2017

RPCS3 v0.0.2-5288-d853fb99 Alpha

Black screen.



RE: God of War III [BCUS98111] - stride630 - 12-02-2017

Ingame

rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Automatically load required libraries
Enable SPU loop detection


[Image: UnlhBeE.jpg][Image: pe7nJO2.jpg]


RE: God of War III [BCUS98111] - Asinine - 12-02-2017

Preferred spu threads = 5 is pretty high, any reason why you're using that? generally 1-3 is best for most games. Thanks for the report!


RE: God of War III [BCUS98111] - stride630 - 12-02-2017

(12-02-2017, 06:05 PM)Asinine Wrote: Preferred spu threads = 5 is pretty high, any reason why you're using that? generally 1-3 is best for most games. Thanks for the repor5
 When I was first was testing the GoW 3 it crashed on auto, 3 and 4 but now after running it even more it seems stable on 3, 4 and has similar performance to 5. I'm going to edit out the preferred spu threads since there doesn't seem to be any significant difference between 3, 4 and 5.


RE: God of War III [BCUS98111] - Aditya Anand - 12-14-2017

i m getting fatal error in newer version than rpcs3 0.0.4 6223.and plz work on god of war ty.


RE: God of War III [BCUS98111] - DamonSnelling - 01-05-2018

No more black screen, Very Slow, except for begining normal speed and graphics if good.. Graphics are distorted and words are not normal after that. Almost there guys Keep up the good work. Can't wait to play.


RE: God of War III [BCUS98111] - FearInduced - 02-17-2018

I think it's safe to say that there is a regression of some sort in GOW 3 and indicate that it probably should now be labeled as Loadable. I may be wrong, don't really know. But with the latest master build, no matter what API I have it on or what settings I've chose, the game only loads, then throws a few "RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300510" lines in the log and stops.


RE: God of War III [BCUS98111] - josivan88 - 03-01-2018

(02-17-2018, 01:14 AM)FearInduced Wrote: I think it's safe to say that there is a regression of some sort in GOW 3 and indicate that it probably should now be labeled as Loadable. I may be wrong, don't really know. But with the latest master build, no matter what API I have it on or what settings I've chose, the game only loads, then throws a few "RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300510" lines in the log and stops.

I can confirm the regression until now (03/01/2018). god of war III keep black screen showing nothing


RE: God of War III [BCUS98111] - Arthrax - 03-02-2018

I confirm too, i quickly did a video where i do a test comparison.

I don't know how to attach it, so i'll put the link here: https://www.youtube.com/watch?v=r-VKWYqqdYc
(I hope it's okay, if it's not tell me how, sorry)


God Of War III [BCUS98111] - Lirisen17 - 04-15-2018

RPCS3 version: 0.0.5-6650-78bb9a727 Alpha
used with opengl but also tested with vulkan

the windows is all black and the console say "E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02a84] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02ab4] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x00a80] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x00acc] Function call without $LR
E {SPU[0x2000005] Thread (LittleCellSpursKernel0)} SPU: [0x02d14] Function call without $LR"