Super Rub'a'Dub [NPJA00013] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Super Rub'a'Dub [NPJA00013] (/showthread.php?tid=188829) |
RE: Super Rub'a'Dub [NPJA00013] - Etokapa - 06-10-2017 Game: Super Rub'a'Dub (????????????) [NPJA00013] RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81 Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64 Status: Playable (Completed first level) Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling Audio: XAudio2 Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers) See Also: Super Rub'a'Dubâ„¢ [NPEA00016], Super Rub'a'Dub [NPUA80026] Tested on 11 combinations of the Renderer, PPU, and SPU configurations. High cpu usage, but plays smooth. Save data may be broken? OPENGL OGL+Int(p)+Int(p): Ingame. 17FPS. Audio stutters too much to be heard. OGL+Int(p)+Int(f): Playable. 60FPS during intro screens and menu. 50-55FPS during gameplay. Heavy audio stutter. OGL+Int(p)+Rec(ASMJIT): Playable. 60FPS during intro screens and menu. 55-60FPS during gameplay. OGL+Int(f)+Int(p): Ingame. 17FPS. Audio stutters too much to be heard. OGL+Int(f)+Int(f): Playable. 60FPS during intro screens and menu. 50-60FPS during gameplay. Heavy audio stutter. OGL+Int(f)+Rec(ASMJIT): Playable. 60FPS during intro screens and menu. 55-60FPS during gameplay. OGL+Rec(LLVM)+Int(p): Ingame. 18FPS. Audio stutters too much to be heard. OGL+Rec(LLVM)+Int(f): Playable. 60FPS during intro screens and menu. 55-60FPS during gameplay. Heavy audio stutter. OGL+Rec(LLVM)+Rec(ASMJIT): Playable. 60FPS. Slight audio stutter. VULKAN V+Rec(LLVM)+Rec(ASMJIT): Playable. 60FPS. D3D12 DX+Rec(LLVM)+Rec(ASMJIT): Playable. 60FPS. |