Super Stardust HD [NPJA00012] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Super Stardust HD [NPJA00012] (/showthread.php?tid=188828) |
RE: Super Stardust HD [NPJA00012] - Etokapa - 06-10-2017 Game: Super Stardust HD | Star Strike HD [NPJA00012] RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81 Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64 Status: Intro (Saw part of Title Screen) Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling Audio: XAudio2 Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers) See Also: Super Stardust HD [NPUA80068], Super Stardust HD [NPEA00014] Tested on 10 combinations of the Renderer, PPU, and SPU configurations. A little slow to boot, but it loads. Always stops at at the same place with the same error. OPENGL OGL+Int(p)+Int(p): 20FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080 OGL+Int(p)+Int(f): 5-45FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080 OGL+Int(p)+Rec(ASMJIT): 3-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080 OGL+Int(f)+Int(p): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080 OGL+Int(f)+Int(f): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080 OGL+Int(f)+Rec(ASMJIT): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080 OGL+Rec(LLVM)+Int(p): 47-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080 OGL+Rec(LLVM)+Int(f): 48-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080 OGL+Rec(LLVM)+Rec(ASMJIT): 43-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080 VULKAN V+Int(f)+Int(p): 3-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080 RE: Super Stardust HD [NPJA00012] - Asinine - 12-31-2017 Tested other ID https://forums.rpcs3.net/thread-173944-post-294032.html#pid294032 with RPCS3 v0.0.4-6288-1ea5e740 Alpha and it's still intro. same issue as above. RE: Super Stardust HD [NPJA00012] - digitaldude - 05-17-2019 Euro version playable. |