Red Dead Redemption: Undead Nightmare [BLES01179] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Red Dead Redemption: Undead Nightmare [BLES01179] (/showthread.php?tid=188499) |
RE: Red Dead Redemption: Undead Nightmare [BLES01179] - wffl - 06-06-2017 RPCS3 v0.0.2-5-7b37b32 Alpha Freeze at menu: Quote:E {rsx::thread} RSX: Unknown/illegal instruction: 0x3d (forced unit 2) RE: Red Dead Redemption: Undead Nightmare [BLES01179] - wffl - 08-02-2017 RPCS3 v0.0.3-8-b396826 Alpha Ingame. RE: Red Dead Redemption: Undead Nightmare [BLES01179] - Jhon1234 - 08-02-2017 Which version of Red Dead Redemption will run better? Files are different in GOTY version right ? BLES01179 update don't work on rpcs3. Don't even boot. This update EP1004-BLES01179_00-PATCH00V12080308-A0103-V0100-PE RE: Red Dead Redemption: Undead Nightmare [BLES01179] - QOTSANINSOADKORN - 10-14-2017 OPEN GL - LOW FPS but In-Game/INTRO RE: Red Dead Redemption: Undead Nightmare [BLES01179] - GrantKane - 01-14-2018 RPCS3 v0.0.4-6314-2053de088 Alpha | HEAD The game freezes after loading a new game. RE: Red Dead Redemption: Undead Nightmare [BLES01179] - drdre000 - 04-21-2018 RPCS3 v0.0.5-6662-8f4fa8a5b Alpha | HEAD Intel® Core i5-6300HQ CPU @ 2.30GHz | 4 Threads | 7.89 GiB RAM | AVX+ | TSX Can now move to ingame RE: Red Dead Redemption: Undead Nightmare [BLES01179] - Asinine - 04-22-2018 That screenshot looks like an intro cutscene, you need to show a screenshot of ingame. RE: Red Dead Redemption: Undead Nightmare [BLES01179] - GrantKane - 04-26-2018 RPCS3 v0.0.5-6692-98b715d8c Alpha | HEAD Ingame. RE: Red Dead Redemption: Undead Nightmare [BLES01179] - drdre000 - 04-26-2018 Which Settings do you used I always get a Crash in The Intro cutscene RE: Red Dead Redemption: Undead Nightmare [BLES01179] - GrantKane - 04-26-2018 Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 Enable thread scheduler: true SPU Decoder: Recompiler (ASMJIT) Lower SPU thread priority: false SPU Debug: false Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: true SPU Shared Runtime: true Lib Loader: Load liblv2.sprx only Hook static functions: false Load libraries: [] VFS: $(EmulatorDir): "" /dev_hdd0/: $(EmulatorDir)dev_hdd0/ /dev_hdd1/: $(EmulatorDir)dev_hdd1/ /dev_flash/: $(EmulatorDir)dev_flash/ /dev_usb000/: $(EmulatorDir)dev_usb000/ /dev_bdvd/: "" /app_home/: "" Enable /host_root/: false Video: Renderer: OpenGL Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Off Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: false Debug output: false Debug overlay: false Use Legacy OpenGL Buffers: false Use GPU texture scaling: true Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Vertex Cache: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Use full RGB output range: true Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 100 Anisotropic Filter Override: 0 Minimum Scalable Dimension: 16 Driver Recovery Timeout: 1000000 D3D12: Adapter: "" Vulkan: Adapter: AMD Radeon R5 M335 Force FIFO present mode: false Force primitive restart flag: false Audio: Renderer: XAudio2 Dump to file: false Convert to 16 bit: false Downmix to Stereo: true Buffer Count: 32 Start Threshold: 1 Input/Output: Keyboard: "Null" Mouse: Basic Pad: Keyboard Camera: "Null" Camera type: Unknown Move: "Null" System: Language: English (US) Net: Connection status: Disconnected IP address: 192.168.1.1 Miscellaneous: Automatically start games after boot: true Exit RPCS3 when process finishes: false Start games in fullscreen mode: false Show FPS counter in window title: true Show trophy popups: true Show shader compilation hint: true Use native user interface: true Port: 2345 |