Fight Night Round 3 [BLES00026] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Fight Night Round 3 [BLES00026] (/showthread.php?tid=188244) |
RE: Fight Night Round 3 [BLES00026] - GrantKane - 06-03-2017 RPCS3 v0.0.2-6-8e64e9d Alpha White screen only. Quote:·F 0:00:02.230937 {PPU[0x1000000] Thread (main_thread) [0x009bd1c8]} class std::runtime_error thrown: Unimplemented RE: Fight Night Round 3 [BLES00026] - Asinine - 11-07-2017 RPCS3 v0.0.3-3-6782b22 Alpha Loadable E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed U {PPU[0x1000000] Thread (main_thread) [0x009bc598]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0001660, option=*0x0, waitForEvent=0) U {PPU[0x1000000] Thread (main_thread) [0x00674ba0]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5 F {PPU[0x1000000] Thread (main_thread) [0x00691348]} MEM: Access violation writing location 0xd0000fe0 If you're using "Load liblv2.sprx Only" it will not even open a game window. RE: Fight Night Round 3 [BLES00026] - Asinine - 12-18-2017 RPCS3 v0.0.4-6226-17bfb3be Alpha Still loadable, same as before requires load automatic libraries. RE: Fight Night Round 3 [BLES00026] - TheClassicalGod - 01-02-2018 RPCS3 v0.0.4-6295-198e9dce Alpha -Now able to get in game. -Menus have some graphical and audio slowdowns and hanging when data is saving or loading, but otherwise mostly full speed. -Fighter model textures aren't displaying properly when selecting fighters. -Able to get into start fights and fight all the way through, albeit with strong discolored display and low framerate, though only tried once so far. CPU: Intel i7 4790k @ 4.00GHz - 8 threads - Vulkan RAM: 7.95GB DDR3 1600MHz GPU: MSI 970GTX 4G (3.5GB VRAM - Nvidia) Using "liblv2.sprx only" option RE: Fight Night Round 3 [BLES00026] - alfredolvera - 06-20-2018 Edit: Video player isn't working... link > https://www.youtube.com/watch?v=xDy6R994gmI RPCS3 0.0.5-6975-0ffaf6c1c Alpha - Now loads with "Automatically load required libraries" - The colour pallet is now correct - Lots of textures are in the wrong place on the fighter's models, or not loaded at all? - FPS about 10 - 20 ingame - Menus FPS 60 locked CPU: Intel i7 7700 @ 3.6 GHz - 8 threads RAM: 24GB DDR4 2400MHz GPU: EVGA GTX 1070 FTW 8GB Overclocked Vulkan LLVM Recompiler ASMJIT Recompiler Automatically load required libraries Resolution Scale 300% to 4K (Recorded video downscaled to 1080p) Best boxing game of all time, IMO. Hope you guys can take a look at it sometime. It's so close to being properly preserved as a "playable" game!! RE: Fight Night Round 3 [BLES00026] - anilinugs - 07-20-2018 Unable to run this game. Game hangs randomly at the begining in different places. Once I saw EA Sports is in the game - only once. Game usually hangs after loading dissapear. Tested on: RPCS3 0.0.5-6975-0ffaf6c1c Alpha rpcs3-v0.0.5-7106-20e9ae06_win64 Both builds behave same - result not able to get ingame. Open GL and Vulkan Ingame status in that case is overstatement beceause I am unable to run this game. I wanted only 1 game - Fight Night Round 3 ... considering buing console! RE: Fight Night Round 3 [BLES00026] - Wolve - 06-14-2019 Tested on: rpcs3-v0.0.6-8231-ac3982d2_win64 Hardware: Intel i5-3570K Geforce GTX 960 4GB 16GB RAM DDR3 1600 Graphics: Boxers are shown perfectly. There is no black area on the bodies anymore. At the start of a fight there is a strange graphic lag behind the boxers. The names in the menus are not shown completely. Sound: Stuttering and extreme lag Performance: Ingame 40-48 Frames, Replays are at 28-31 Frames. It is playable! Settings: CPU: PPU LLVM Recompiler SPU LLVM Recompiler Rest on Standard GPU: Renderer Vulkan Default Resolution 1280x1080 Framelimiter 60 Anisotropic Filter Automatic Audio: XAudio2 |