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Metal Gear Solid 5: The Phantom Pain [BLES02102] - Printable Version

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+--- Thread: Metal Gear Solid 5: The Phantom Pain [BLES02102] (/showthread.php?tid=187633)



RE: Metal Gear Solid 5: The Phantom Pain [BLES02102] - GrantKane - 05-27-2017

RPCS3 v0.0.2-5-7739f33 Alpha
The game doesn't even show its graphics window.



RE: Metal Gear Solid 5: The Phantom Pain [BLES02102] - QOTSANINSOADKORN - 10-12-2017

(05-27-2017, 01:03 AM)GrantKane Wrote: RPCS3 v0.0.2-5-7739f33 Alpha
The game doesn't even show its graphics window.

v0.0.3-6441 (0129c54) Alpha [2017-10-12]

PROGRESS Smile


The Loading Icon is viewable and it seems to then freeze on 0.00 FPS
Open GL... i7 3700k (@ 3.7Ghz) ...

Log: http://s000.tinyupload.com/index.php?file_id=89950501797563188092




[Image: index.php?file_id=02892254791681061642]


RE: Metal Gear Solid 5: The Phantom Pain [BLES02102] - GrantKane - 12-02-2017

RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD
Black screen only.
Quote:·F 0:20:10.064974 {SPU[0x2000000] Thread (FoxJobPoolCellSpursKernel0)} class std::runtime_error thrown: Halt
(in file Emu\Cell\SPUThread.cpp:1798)



RE: Metal Gear Solid 5: The Phantom Pain [BLES02102] - QOTSANINSOADKORN - 12-04-2017

RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD

·W 0:03:57.077829 {PPU[0x100000e] Thread (NioSelectorThread) [0x02f1d16c]} sys_net: sys_net_bnet_select(nfds=2, readfds=*0xd00bab04, writefds=*0xd00bab84, exceptfds=*0xd00bac04, timeout=*0xd00baaf0)

·E 0:03:57.077867 {PPU[0x100000e] Thread (NioSelectorThread) [0x02f1d16c]} sys_net: sys_net_bnet_select(): exceptfds not implemented

LOG:
.rar   MGS V TPP - LOG RPCS3.rar (Size: 223.31 KB / Downloads: 1)

RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD

Please Move To INTRO?
   
You can see loading icon...

LOG:
.rar   MGSV TPP - INTRO LOG RPCS3.rar (Size: 209.7 KB / Downloads: 11)


RE: Metal Gear Solid 5: The Phantom Pain [BLES02102] - Durandal - 05-16-2019

Running version 0.0.6-8133 (master), I can reach title screens and a few rendered graphics now if I set everything to strict mode.

Using settings:
PPU: Interpreter (precise)
SPU: Interpreter (precise)
Firmware: Automatically load required libraries
Renderer: OpenGL, strict rendering, WCB

I can get to the initial configuration menu (brightness, etc.) Konami logos, and then a few frames of 3D rendering before hitting this error:
Code:
F 0:14:35.499474 {RSX [0x0932664]} RSX: class std::runtime_error thrown: Unknown index array type 101
(in file c:\projects\rpcs3\rpcs3\emu\rsx\gcm_enums.cpp:27)

If I turn off strict rendering then the Konami logo crashes with a similar error: Unknown index array type 255