Metal Gear Solid 5: The Phantom Pain [BLES02102] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Metal Gear Solid 5: The Phantom Pain [BLES02102] (/showthread.php?tid=187633) |
RE: Metal Gear Solid 5: The Phantom Pain [BLES02102] - GrantKane - 05-27-2017 RPCS3 v0.0.2-5-7739f33 Alpha The game doesn't even show its graphics window. RE: Metal Gear Solid 5: The Phantom Pain [BLES02102] - QOTSANINSOADKORN - 10-12-2017 (05-27-2017, 01:03 AM)GrantKane Wrote: RPCS3 v0.0.2-5-7739f33 Alpha v0.0.3-6441 (0129c54) Alpha [2017-10-12] PROGRESS The Loading Icon is viewable and it seems to then freeze on 0.00 FPS Open GL... i7 3700k (@ 3.7Ghz) ... Log: http://s000.tinyupload.com/index.php?file_id=89950501797563188092 [Image: index.php?file_id=02892254791681061642] RE: Metal Gear Solid 5: The Phantom Pain [BLES02102] - GrantKane - 12-02-2017 RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD Black screen only. Quote:·F 0:20:10.064974 {SPU[0x2000000] Thread (FoxJobPoolCellSpursKernel0)} class std::runtime_error thrown: Halt RE: Metal Gear Solid 5: The Phantom Pain [BLES02102] - QOTSANINSOADKORN - 12-04-2017 RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD ·W 0:03:57.077829 {PPU[0x100000e] Thread (NioSelectorThread) [0x02f1d16c]} sys_net: sys_net_bnet_select(nfds=2, readfds=*0xd00bab04, writefds=*0xd00bab84, exceptfds=*0xd00bac04, timeout=*0xd00baaf0) ·E 0:03:57.077867 {PPU[0x100000e] Thread (NioSelectorThread) [0x02f1d16c]} sys_net: sys_net_bnet_select(): exceptfds not implemented LOG: MGS V TPP - LOG RPCS3.rar (Size: 223.31 KB / Downloads: 1) RPCS3 v0.0.4-6201-bfb3144f Alpha | HEAD Please Move To INTRO? You can see loading icon... LOG: MGSV TPP - INTRO LOG RPCS3.rar (Size: 209.7 KB / Downloads: 11) RE: Metal Gear Solid 5: The Phantom Pain [BLES02102] - Durandal - 05-16-2019 Running version 0.0.6-8133 (master), I can reach title screens and a few rendered graphics now if I set everything to strict mode. Using settings: PPU: Interpreter (precise) SPU: Interpreter (precise) Firmware: Automatically load required libraries Renderer: OpenGL, strict rendering, WCB I can get to the initial configuration menu (brightness, etc.) Konami logos, and then a few frames of 3D rendering before hitting this error: Code: F 0:14:35.499474 {RSX [0x0932664]} RSX: class std::runtime_error thrown: Unknown index array type 101 If I turn off strict rendering then the Konami logo crashes with a similar error: Unknown index array type 255 |