RPCS3 Forums
Need for Speed: The Run [BLES01298] - Printable Version

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+--- Thread: Need for Speed: The Run [BLES01298] (/showthread.php?tid=187338)



RE: Need for Speed: The Run [BLES01298] - GrantKane - 05-24-2017

RPCS3 v0.0.2-3-83ffd7c Alpha
Black screen only.



RE: Need for Speed: The Run [BLES01298] - Asinine - 12-21-2017

In preparation for upcoming changes to the compatibility database, this thread is being moved to Intro. Due to other threads for the same media (Disc or PSN) already being in that category.

If you find a specific game ID that performs differently than others for the same game+edition of the same format (PSN or Disc) even when tested with the same build and settings then please discuss it in the relevant thread(s) and PM a moderator so we can look into it.

Tested with: RPCS3 v0.0.3-3-96fd855 Alpha


RE: Need for Speed: The Run [BLES01298] - fapawlow - 06-14-2020

RPCS3 0.0.10-10494-e485c9c7
i5-8400
Ingame

Both me and another User managed to get ingame after a ton of tries with a lot of graphical issues aswell.

   
   
   

.gz   RPCS3.log.gz (Size: 1.9 MB / Downloads: 35)


RE: Need for Speed: The Run [BLES01298] - 1qazxcvbnmlp098 - 03-13-2024

Why did this game go back from the ingame to the intro? From what I saw, it went back to the intro because it did not qualify for ingame, because in order to enter the game, you had to set the clock scaling below 100%. I remember that about 6 months ago, when I tried to enter the game without changing the clock, the game crashed. I remember that after changing the clock below 100%, the game most often crashed when Jack got into the car. The strangest thing is that the game on Frostbite 2 worked terribly, and NFS Rivals, which is on Frostbite 3, works better than this game. Where's the logic here? Ani, could you explain it? Sorry for the very long post and sorry for my English


RE: Need for Speed: The Run [BLES01298] - Ani - 03-17-2024

The reason is that in order to go Ingame, it requires settings that cannot be used for compatibility reports, as indicated in the guidelines for commercial games.