Crysis 3: Hunter Edition [BLES01649] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Crysis 3: Hunter Edition [BLES01649] (/showthread.php?tid=186176) |
RE: Crysis 3: Hunter Edition [BLES01649] - GrantKane - 05-10-2017 RPCS3 v0.0.2-3-2845617 Alpha Quote:·F 0:00:06.792809 {SPU[0x2000000] Thread (DXPSThread)} MEM: Access violation reading location 0x0 RE: Crysis 3: Hunter Edition [BLES01649] - CRIS1515 - 09-18-2017 U {PPU[0x1000000] Thread (main_thread) [0x0271961c]} sys_prx TODO: _sys_prx_register_module() E {PPU[0x1000000] Thread (main_thread) [0x01234930]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x20b, alignment=0x20000000, alloc_addr=*0xd0040470) S {PPU[0x1000000] Thread (main_thread) [0x027199ac]} PPU: LLVM: Loaded module v2-librtc.sprx-9CB190F178FA7E82-haswell.obj S {PPU[0x1000000] Thread (main_thread) [0x027199ac]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx E {PPU[0x1000000] Thread (main_thread) [0x02770090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR//user.cfg” [1] E {PPU[0x1000000] Thread (main_thread) [0x01238f80]} sys_mmapper: sys_mmapper_allocate_address(size=0x40000000, flags=0x20b, alignment=0x0, alloc_addr=*0x24e610c) U {PPU[0x1000000] Thread (main_thread) [0x0118f8d8]} sys_spu TODO: Unsupported SPU Thread Group type (0x18) U {PPU[0x1000000] Thread (main_thread) [0x0118fa10]} sys_spu TODO: Unsupported SPU Thread Group type (0x18) U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x0118fd60]} sys_spu TODO: Unimplemented SPU Thread options (0x2) S {SPU[0x2000000] Thread (DXPSThread)} SPU: SPU Database initialized... S {SPU[0x2000000] Thread (DXPSThread)} SPU: SPU Recompiler (ASMJIT) created... F {SPU[0x2000002] Thread (JobManagerWorker_1)} MEM: Access violation reading location 0x0 F {SPU[0x2000000] Thread (DXPSThread)} MEM: Access violation reading location 0x0 F {SPU[0x2000003] Thread (JobManagerWorker_2)} MEM: Access violation reading location 0x0 F {SPU[0x2000004] Thread (JobManagerWorker_3)} MEM: Access violation reading location 0x0 F {SPU[0x2000005] Thread (JobManagerWorker_OSShared)} MEM: Access violation reading location 0x0 F {SPU[0x2000001] Thread (JobManagerWorker_0)} MEM: Access violation reading location 0x0 RE: Crysis 3: Hunter Edition [BLES01649] - Maxetto - 11-09-2017 Emulator Version: RPCS3 v0.0.3-3-3c9126d Alpha Game Status: Intro PPU/SPU Decoder: Interpreter (Precise) GPU: Vulkan. XAudio: Downmix to Stereo: false I/O: XInput System: Language: Italian, Enable /host_root/: true Everything else as Default configuration. FW used 4.81 Notes: 1. Randomly shows Crytek logo before crashing into a "Trap!" RE: Crysis 3: Hunter Edition [BLES01649] - Maxetto - 03-19-2018 Quick and quite unuseful update, the game now shows the same behaviour on RPCS3 v0.0.5-6545-d13584f85 Alpha with: PPU Decoder: Recompiler (LLVM) SPU Decoder: Interpreter (Fast) RE: Crysis 3: Hunter Edition [BLES01649] - xddxd - 04-11-2020 Emulator Version: RPCS3 v0.0.9-10164-93b8f3b5 Alpha Game Status: In-game PPU/SPU Decoder: LLVM Recompiler GPU: OpenGL https://youtu.be/uOfdOX7b4B0 |