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Ninja Gaiden Sigma 2 [BLUS30380] - Printable Version

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+--- Thread: Ninja Gaiden Sigma 2 [BLUS30380] (/showthread.php?tid=185877)

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RE: Ninja Gaiden Sigma 2 [BLUS30380] - GrantKane - 05-04-2017

RPCS3 v0.0.2-3-2845617 Alpha
The game doesn't even show graphics window.



RE: Ninja Gaiden Sigma 2 [BLUS30380] - wffl - 06-05-2017

RPCS3 v0.0.2-5-65bb274 Alpha

Intro. Gets stuck on loading after intro.
Quote:·U 0:01:40.428099 {PPU[0x100000f] Thread (thread_prx_load) [0x0125cd48]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x300000, flags=0x0, pOpt=*0x0)
·W 0:01:40.428106 {PPU[0x100000f] Thread (thread_prx_load) [0x0125cd48]} sysPrxForUser: sys_prx_load_module_by_fd(fd=8, offset=0x400000, flags=0x0, pOpt=*0x0)
·U 0:01:40.428112 {PPU[0x100000f] Thread (thread_prx_load) [0x0125cd48]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x400000, flags=0x0, pOpt=*0x0)
·W 0:01:40.428117 {PPU[0x100000f] Thread (thread_prx_load) [0x0125cd48]} sysPrxForUser: sys_prx_load_module_by_fd(fd=8, offset=0x500000, flags=0x0, pOpt=*0x0)



RE: Ninja Gaiden Sigma 2 [BLUS30380] - iDrew - 11-02-2017

RPCS3 v0.0.3-3-30bba09 Alpha

Ingame is possible. It is at a low frame rate most of the time but I was able beat the first boss. There are some speedups in areas with less area visible such as corners and small rooms. Can not wait until this game is @60fps!

Some water glitches but seems to run near perfect other than the fps. I attached my save file. It is a bit past the first boss.

i7-4770 CPU
980Ti GPU


RE: Ninja Gaiden Sigma 2 [BLUS30380] - hyperspeed - 11-03-2017

Which settings you used "iDrew" just tried the RPCS3 v0.0.3-3-30bba09 Alpha and I stocked at  "now loading" screen.

Tried with load automaticaly libraries and with load libv2 only too and interpreter fast both and LLVM, i can't get past from that screen.


Quote:U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x900000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0xa00000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0xb00000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x100000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x300000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x400000, flags=0x0, pOpt=*0x0)
U {PPU[0x100000f] Thread (thread_prx_load) [0x02ce37f8]} sys_prx TODO: _sys_prx_load_module_by_fd(fd=8, offset=0x500000, flags=0x0, pOpt=*0x0)



RE: Ninja Gaiden Sigma 2 [BLUS30380] - iDrew - 11-05-2017

(11-03-2017, 01:01 AM)hyperspeed Wrote: Which settings you used "iDrew" just tried the RPCS3 v0.0.3-3-30bba09 Alpha and I stocked at  "now loading" screen.

Tried with load automaticaly libraries and with load libv2 only too and interpreter fast both and LLVM, i can't get past from that screen.

Gonna add the settings as an attachment image. If you need written let me know. I set gpu to openGL and stopped mine from crashing.

Hope this helps! Note my hardware as well.


RE: Ninja Gaiden Sigma 2 [BLUS30380] - hyperspeed - 11-05-2017

thanks for the settings, unfortunate I'm still stocked at load screen with the same log error, I have an i7 3770 at 4.2ghz and a gtx1070 and I on win10.


RE: Ninja Gaiden Sigma 2 [BLUS30380] - morcy - 11-17-2017

RPCS3 v0.0.4-6090-223f17ac Alpha | HEAD    0.0.4-6869
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX+ gtx 970
goes ingame 20~60 fps and every thing looks in place but it crash every now and then 



RE: Ninja Gaiden Sigma 2 [BLUS30380] - chjr1982 - 11-17-2017

This game can move to playable now...     It only is speed slowly.


RE: Ninja Gaiden Sigma 2 [BLUS30380] - Asinine - 11-17-2017

Moved to ingame, performance is too low to be considered playable especially for a game like this. And crashes do not help either.


RE: Ninja Gaiden Sigma 2 [BLUS30380] - iDrew - 11-23-2017

(11-17-2017, 06:14 PM)Asinine Wrote: Moved to ingame, performance is too low to be considered playable especially for a game like this. And crashes do not help either.

I agree.

I have found, OpenGL runs slower but doesn't crash and Vulkan runs faster but crashes often.

The errors I encountered running Vulkan. (i7-4770, 980 ti)

Log Wrote:E {rsx::thread} HLE: Getting the real address failed. (addr=0x80068004)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x80068004, put=0x150590
E {rsx::thread} HLE: Getting the real address failed. (addr=0x80068004)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x80068004, put=0x150590
E {rsx::thread} HLE: Getting the real address failed. (addr=0x80068004)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x80068004, put=0x150590
E {rsx::thread} HLE: Getting the real address failed. (addr=0x80068004)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x80068004, put=0x150590
E {rsx::thread} RSX: Application has failed to recover, discarding FIFO queue
E {PPU[0x1000000] Thread (main_thread) [0x00010b6c]} Stat: 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x32]
E {PPU[0x1000000] Thread (main_thread) [0x00010b6c]} Stat: 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [x77]
E {PPU[0x1000000] Thread (main_thread) [0x00010b6c]} Stat: 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK [x44]