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Okami HD [NPEB00900] - Printable Version

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+--- Thread: Okami HD [NPEB00900] (/thread-185618.html)

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RE: Okami HD [NPEB00900] - logos88 - 05-01-2017

Operating System: Arch Linux
Processor: 4x Intel® Core™ i5-4570 CPU @ 3.20GHz
GPU: Intel® HD Graphics 4600

RPCS3 v0.0.2-5182-284561705 Alpha

Automatically load required libraries:

Code:
U {PPU[0x1000000] Thread (main_thread) [0x000e0d70]} sys_prx TODO: _sys_prx_register_library(library=*0xa41fc)
U {PPU[0x1000000] Thread (main_thread) [0x000e0d70]} sys_prx TODO: _sys_prx_register_library(library=*0xa4218)
U {PPU[0x1000000] Thread (main_thread) [0x000e0d70]} sys_prx TODO: _sys_prx_register_library(library=*0xa4234)
U {PPU[0x1000000] Thread (main_thread) [0x000e1010]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1000000] Thread (main_thread) [0x000e1018]} sysPrxForUser TODO: _sys_process_at_Exitspawn
E {PPU[0x1000000] Thread (main_thread) [0x000dbeb8]} 'cellGameGetParamString' failed with 0x8002cb22 : CELL_GAME_ERROR_FAILURE
S {PPU[0x1000000] Thread (main_thread) [0x000e0d28]} sys_prx: Loaded module: /dev_hdd0/game/NPEB00900/USRDIR/prx/wolves_kernel.sprx
E {PPU[0x1000000] Thread (main_thread) [0x000e0d28]} LDR: **** RELOCATION(38): Illegal/Unknown type! (addr=0x8a2f00; 0x880c80)
E {PPU[0x1000000] Thread (main_thread) [0x000e0d28]} LDR: **** VREF(1): Unknown values (0x8d2ce4, 0x8)
E {PPU[0x1000000] Thread (main_thread) [0x000e0d28]} LDR: **** VREF(1): Unknown values (0x8d3be4, 0x8)
E {PPU[0x1000000] Thread (main_thread) [0x000e0d28]} LDR: **** VREF(1): Unknown values (0x8d2ce0, 0x8)
E {PPU[0x1000000] Thread (main_thread) [0x000e0d28]} LDR: **** VREF(1): Unknown values (0x8d2cdc, 0x8)
E {PPU[0x1000000] Thread (main_thread) [0x000e0d28]} LDR: **** VREF(1): Unknown values (0x8d3be0, 0x8)
E {PPU[0x1000000] Thread (main_thread) [0x000e0d28]} LDR: **** VREF(1): Unknown values (0x8e879c, 0x8)
S {PPU[0x1000000] Thread (main_thread) [0x000e0d28]} sys_prx: Loaded module: /dev_hdd0/game/NPEB00900/USRDIR/prx/main.ppu.sprx
F {PPU[0x1000000] Thread (main_thread) [0x0013b03c]} MEM: Access violation reading location 0x8

Load liblv2.sprx only:

Code:
U {PPU[0x1000000] Thread (main_thread) [0x000e20e4]} HLE TODO: Unimplemented syscall syscall_462 -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x000f1e64]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x000f20bc]} sys_prx TODO: _sys_prx_register_library(library=*0xf46a0)
S {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx
U {PPU[0x1000000] Thread (main_thread) [0x000f9d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x000f34d0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x000f34d0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x000f261c]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x000f2208]} sys_prx TODO: _sys_prx_register_library(library=*0xa41fc)
U {PPU[0x1000000] Thread (main_thread) [0x000f2208]} sys_prx TODO: _sys_prx_register_library(library=*0xa4218)
U {PPU[0x1000000] Thread (main_thread) [0x000f2208]} sys_prx TODO: _sys_prx_register_library(library=*0xa4234)
E {PPU[0x1000000] Thread (main_thread) [0x000dbeb8]} 'cellGameGetParamString' failed with 0x8002cb22 : CELL_GAME_ERROR_FAILURE
S {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} sys_prx: Loaded module: /dev_hdd0/game/NPEB00900/USRDIR/prx/wolves_kernel.sprx
E {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} LDR: **** RELOCATION(38): Illegal/Unknown type! (addr=0x8d1f00; 0x8afc80)
E {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} LDR: **** VREF(1): Unknown values (0x901ce4, 0x8)
E {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} LDR: **** VREF(1): Unknown values (0x902be4, 0x8)
E {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} LDR: **** VREF(1): Unknown values (0x901ce0, 0x8)
E {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} LDR: **** VREF(1): Unknown values (0x901cdc, 0x8)
E {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} LDR: **** VREF(1): Unknown values (0x902be0, 0x8)
E {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} LDR: **** VREF(1): Unknown values (0x91779c, 0x8)
S {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} sys_prx: Loaded module: /dev_hdd0/game/NPEB00900/USRDIR/prx/main.ppu.sprx
S {PPU[0x1000000] Thread (main_thread) [0x000f29ac]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
F {PPU[0x1000000] Thread (main_thread) [0x0016a03c]} MEM: Access violation reading location 0x8



RE: Okami HD [NPEB00900] - ZEROx - 06-26-2017

Ingame now (playable maybe)
latest master
LLVM works
fullspeed(at least now)
lv2 LLE
Graphics nearly perfect
Sound works
save/load works
game reqires Write Color Buffer for Rejuvenation Brush to work



RE: Okami HD [NPEB00900] - Fullbuster23 - 06-27-2017

On PS3 this game downsample from 4k to 1080p, is it running at that resolution on rpcs3 too?



RE: Okami HD [NPEB00900] - Ani - 06-28-2017

Moving to Ingame, someone please verify if it's Playable.



RE: Okami HD [NPEB00900] - Dante38490 - 06-29-2017

Now is Playable, move on.
Obligatory need enable Write Color buffer for draw works correctly.

First Video

Second video




RE: Okami HD [NPEB00900] - Ani - 06-29-2017

Needs log / version commit



RE: Okami HD [NPEB00900] - Dante38490 - 06-29-2017

look last master build, and log is soo big lol



RE: Okami HD [NPEB00900] - Ani - 06-29-2017

Run it for a few seconds, compress and upload zipped.
Assuming 77c4982d



RE: Okami HD [NPEB00900] - chrono2002 - 10-09-2017

Guys, 2D graphics are very glitchy under Vulkan and OpenGL.
Tried JAP and US versions.

RPCS3 v0.0.3-3-47b121a Alpha | HEAD
Intel® Core™ i7-4710MQ CPU @ 2.50GHz | 8 Threads | 19.92 GiB RAM | AVX
Geforce GTX 870M

E {rsx::thread} RSX: Disjoint draw range detected
E {rsx::thread} RSX: Disjoint draw range detected
E {rsx::thread} RSX: Disjoint draw range detected
E {rsx::thread} RSX: Disjoint draw range detected

[attachment=1174]


RE: Okami HD [NPEB00900] - Talkashie - 10-21-2017

(10-09-2017, 03:45 PM)chrono2002 Wrote: Guys, 2D graphics are very glitchy under Vulkan and OpenGL.
Tried JAP and US versions.

RPCS3 v0.0.3-3-47b121a Alpha | HEAD
Intel® Core™ i7-4710MQ CPU @ 2.50GHz | 8 Threads | 19.92 GiB RAM | AVX
Geforce GTX 870M

E {rsx::thread} RSX: Disjoint draw range detected
E {rsx::thread} RSX: Disjoint draw range detected
E {rsx::thread} RSX: Disjoint draw range detected
E {rsx::thread} RSX: Disjoint draw range detected
[attachment=1407]

Not the exact same version, but it should do this with yours too. Looks like there was a regression with OpenGL and Vulkan. I don't advise using DX12 though, I would just go back to an older build for now.