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Time Crisis 4 [BCES00057] - Printable Version

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+--- Thread: Time Crisis 4 [BCES00057] (/thread-185512.html)



RE: Time Crisis 4 [BCES00057] - GrantKane - 04-29-2017

RPCS3 v0.0.2-3-8055d83 Alpha
Black screen only.
Quote:·F 0:00:09.464437 {PPU[0x100000b] Thread (NU:Big Grinraw::RequestManager) [0x00959090]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:613)



RE: Time Crisis 4 [BCES00057] - xAgentG - 05-27-2017

Goes ingame with average 15 fps. I used opengl.
Problems: The game is too bright to see the enemies clearly due to an opengl bug.

using RPCS3 0.0.2-5351 a8705936



RE: Time Crisis 4 [BCES00057] - Blast Processing - 07-16-2017

This is how the game currently looks like running.





RE: Time Crisis 4 [BCES00057] - legend80 - 07-17-2017

Time to move this to Playable!!



RE: Time Crisis 4 [BCES00057] - POOTERMAN - 07-17-2017

@blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad



RE: Time Crisis 4 [BCES00057] - Ani - 07-17-2017

Looks like it's not on a master build, so still Ingame



RE: Time Crisis 4 [BCES00057] - Blast Processing - 07-18-2017

(07-17-2017, 10:32 AM)POOTERMAN Wrote: @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad

Try enabling write colors buffer



RE: Time Crisis 4 [BCES00057] - POOTERMAN - 07-19-2017

(07-18-2017, 04:23 AM)blastprocessing Wrote:
(07-17-2017, 10:32 AM)POOTERMAN Wrote: @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad

Try enabling write colors buffer

Thanks so much for the reply, turning Write Colors Buffer 'ON' solved the problem Smile



RE: Time Crisis 4 [BCES00057] - petran79 - 08-21-2017

Using latest build

Game freezes during gameplay tutorial with this message

F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

If I restart the game after first freeze and shaders are loaded, I get this message

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (NexSysUtil PU Thread) [0x0001716c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BCES00057”, errDialog=0x0, funcStat=*0x9a50f0, container=1)
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

I have to delete the game config and data folder for it to run again but it freezes again in tutorial


RE: Time Crisis 4 [BCES00057] - j4n1tra - 09-17-2017

I can play it well with 60 fps no lag at all, but still get blocky image (I'm using Nvidia Card).
Will I get different result if I play Time Crisis 4 [BLUS30093] ?


My rig are
Windows 7 Ultimate 64 bit
Intel core i7 - 4790 - 3,6Ghz
16gb Ram
Nvidia Geforce GTX 970