Time Crisis 4 [BCES00057] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Time Crisis 4 [BCES00057] (/showthread.php?tid=185512) Pages:
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RE: Time Crisis 4 [BCES00057] - GrantKane - 04-29-2017 RPCS3 v0.0.2-3-8055d83 Alpha Black screen only. Quote:·F 0:00:09.464437 {PPU[0x100000b] Thread (NU:raw::RequestManager) [0x00959090]} class std::runtime_error thrown: Unimplemented RE: Time Crisis 4 [BCES00057] - xAgentG - 05-27-2017 Goes ingame with average 15 fps. I used opengl. Problems: The game is too bright to see the enemies clearly due to an opengl bug. using RPCS3 0.0.2-5351 a8705936 RE: Time Crisis 4 [BCES00057] - Blast Processing - 07-16-2017 This is how the game currently looks like running. RE: Time Crisis 4 [BCES00057] - legend80 - 07-17-2017 Time to move this to Playable!! RE: Time Crisis 4 [BCES00057] - POOTERMAN - 07-17-2017 @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything RE: Time Crisis 4 [BCES00057] - Ani - 07-17-2017 Looks like it's not on a master build, so still Ingame RE: Time Crisis 4 [BCES00057] - Blast Processing - 07-18-2017 (07-17-2017, 10:32 AM)POOTERMAN Wrote: @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Try enabling write colors buffer RE: Time Crisis 4 [BCES00057] - POOTERMAN - 07-19-2017 (07-18-2017, 04:23 AM)blastprocessing Wrote:(07-17-2017, 10:32 AM)POOTERMAN Wrote: @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Thanks so much for the reply, turning Write Colors Buffer 'ON' solved the problem RE: Time Crisis 4 [BCES00057] - petran79 - 08-21-2017 Using latest build Game freezes during gameplay tutorial with this message F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected If I restart the game after first freeze and shaders are loaded, I get this message E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) E {PPU[0x100000d] Thread (NexSysUtil PU Thread) [0x0001716c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BCES00057”, errDialog=0x0, funcStat=*0x9a50f0, container=1) F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected I have to delete the game config and data folder for it to run again but it freezes again in tutorial RE: Time Crisis 4 [BCES00057] - j4n1tra - 09-17-2017 I can play it well with 60 fps no lag at all, but still get blocky image (I'm using Nvidia Card). Will I get different result if I play Time Crisis 4 [BLUS30093] ? My rig are Windows 7 Ultimate 64 bit Intel core i7 - 4790 - 3,6Ghz 16gb Ram Nvidia Geforce GTX 970 |