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Dengeki Bunko Fighting Climax [NPJB00580] - Printable Version

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+--- Thread: Dengeki Bunko Fighting Climax [NPJB00580] (/showthread.php?tid=184535)



RE: Dengeki Bunko Fighting Climax [NPJB00580] - axelbogda - 04-19-2017

I have been able to emulate successfully and with few failures, thanks to the recent addition of "Load liblv2.sprx only"

**Although, you can randomly skip a cache error that stops the emulation**

Attached some captures.





RE: Dengeki Bunko Fighting Climax [NPJB00580] - Ani - 04-19-2017

Missing log / RPCS3 build version

Does save/load work?

Moving to Ingame, character models are broken



RE: Dengeki Bunko Fighting Climax [NPJB00580] - dmt - 08-03-2017

In the last builds graphics is broken.
rpcs3-v0.0.3-2017-08-01-b3968261_win64 - black screen.
The old build rpcs3-v0.0.2-2017-04-19-a4b18471_win64 work well, ingame.



RE: Dengeki Bunko Fighting Climax [NPJB00580] - Deminating - 04-18-2018

RPCS3 v0.0.5-6653-d957531da Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX



Playable. Had no graphics, audio, or fps problems. Played through the entire story on a character and did a couple of the extra modes.
I was informed this may have issues with random crashes but I didn't experience any in my time playing it. If anyone still has an issue with crashes please make a post about it. I am playing on version 1.0 if it makes any difference.

Edit: Forgot to mention it needs OpenGL or the graphics will flicker. Doesn't hurt performance to use.
Edit 2: Actually, it seems I can make the game crash if I run with framelimiter off. Having the limiter off seems to make the game run at a higher than normal speed so I had it disabled anyways which most likely explains why I never crashed.


RE: Dengeki Bunko Fighting Climax [NPJB00580] - LarsKusanagi - 04-18-2018

Everything is for me for this game, but Under Night In-Birth Exe:Late [st] got few problems on combat gameplay when pressing buttons many times or during combos, which cause crash instead.