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Disney Epic Mickey 2: The Power of Two (Demo) [NPEB90433] - Printable Version

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+--- Thread: Disney Epic Mickey 2: The Power of Two (Demo) [NPEB90433] (/showthread.php?tid=183613)



RE: Disney Epic Mickey 2: The Power of Two (Demo) [NPEB90433] - MarioSonic2987 - 04-09-2017

Shows a loading screen and hangs with:
Code:
·F 0:00:38.240920 {PPU[0x1000000] Thread (main_thread) [0x01a82fd0]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellPad.cpp:108)

Tested in 0d17356.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
Automatic

Graphics

- OpenGL
- 720x480
- Auto (Frame limit)
- VSync

Audio

- Null



RE: Disney Epic Mickey 2: The Power of Two (Demo) [NPEB90433] - MarioSonic2987 - 06-02-2017

With 8e64e9d, reaches ingame with glitches.

Log: https://drive.google.com/open?id=0B9LymxJkpT48WmZ0Sm9pNldVOTQ



RE: Disney Epic Mickey 2: The Power of Two (Demo) [NPEB90433] - UaQ - lover - 02-10-2020

RPCS3 v0.0.8-9545-16bbd938 Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.91 GiB RAM | TSC: Bad | AVX+ | TSX




Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070' running on driver 441.87.0.0

stats: playable

same as [b]BLES01627[/b]

ingame stable at 29 to 30fps all the time.

it's fine and no crash or freeze at all


log file and screenshots in Attachment