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Call of Duty: Black Ops 3 [BLES02166] - Printable Version

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+--- Thread: Call of Duty: Black Ops 3 [BLES02166] (/showthread.php?tid=183423)



RE: Call of Duty: Black Ops 3 [BLES02166] - GrantKane - 04-07-2017

RPCS3 v0.0.2-3-6548807 Alpha
White screen only.



RE: Call of Duty: Black Ops 3 [BLES02166] - gamerforlife - 10-04-2017

RPCS3 Version 0.0.3-3-81b3e7e

I get COD III loaded up all the way to main screen, when pressing X to start it say's that you must be signed into Playstation Network, and accept the update before you can play COD Black Ops III
The Network tab is disconnected, i did try to change to other options with no luck.

My video is extremely laggy, around 1-2 FPS. I fixed that by changing SPU Threads to 1.
My audio is crackled, sounds like burnt speakers. I improved it by changing to OpenAL, uncheck Downmix to Stero (for my situation anyway), and check Convert to 16-bit. Although, audio is still crackled. You can still hear the regular audio with crackling overlapping it.

So far, haven't got any real ps3 game to play properly. Always stuck @ Main Menu or earlier Sad


RE: Call of Duty: Black Ops 3 [BLES02166] - Ani - 10-25-2017

Need log file, please upload


Call of Duty: Black Ops 3 [BLES02166] - SmokeyMc - 03-11-2019

RPCS3 0.0.6-7840-a43e7c17 Alpha

Game loads to the profile creation and freezes.



Regular Game v17.0.0 Update
F {RSX [0x91f8138]} MEM: Access violation reading location 0xd15d9d00

Zombie Self v17.0.0 Update
F {RSX [0x8e36138]} MEM: Access violation reading location 0xd15d9d00

[Image: 5VAq1fK.png]


RE: Call of Duty: Black Ops 3 [BLES02166] - digitaldude - 01-22-2020

RPCS3 v0.0.8-9429-adcc3e9c

Ingame.


RE: Call of Duty: Black Ops 3 [BLES02166] - serhatergincetin - 11-06-2021

RPCS3 v0.0.19-12989-7573d728 Alpha
Renderer: Vulkan
Multithreaded RSX: True
Accurate RSX reservation access: True

This game freezes at these times and gives RSX error. RSX error information in order:

1st Screenshot (Multiplayer - Main Menu):

F {RSX [0x8437638]} SIG: Thread terminated due to fatal error: rsx::get_address(offset=0x10000afc, location=0x1): RSXIO memory not mapped!
(in file D:\a\1\s\rpcs3\Emu\RSX\RSXThread.cpp:981[:41], in function get_raw_index_array) (e=0x0000007e[126])
(in file D:\a\1\s\rpcs3\Emu\RSX\RSXThread.cpp:197[:23], in function get_address) (e=0x0000007e[126])

2nd Screenshot (Multiplayer - In-game):

F {RSX [0x88e8fd4]} SIG: Thread terminated due to fatal error: rsx::get_address(offset=0x10000010, location=0x1): RSXIO memory not mapped!
(in file D:\a\1\s\rpcs3\Emu\RSX\RSXThread.cpp:981[:41], in function get_raw_index_array) (e=0x0000007e[126])
(in file D:\a\1\s\rpcs3\Emu\RSX\RSXThread.cpp:197[:23], in function get_address) (e=0x0000007e[126])

3rd Screenshot (Zombies Mode - Map Loading Screen):

F {RSX [0x86f3c38]} SIG: Thread terminated due to fatal error: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST)
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKQueryPool.cpp:49[:4], in function poke_query) (e=0x0000007e[126])
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\vkutils\shared.cpp:107[:24], in function die_with_error) (e=0x0000007e[126])