Need for Speed: The Run [BLUS30757] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Intro (https://forums.rpcs3.net/forumdisplay.php?fid=7) +--- Thread: Need for Speed: The Run [BLUS30757] (/showthread.php?tid=183028) |
RE: Need for Speed: The Run [BLUS30757] - GrantKane - 04-03-2017 RPCS3 v0.0.2-3-6548807 Alpha Quote:·F 0:00:04.605028 {PPU[0x1000002] Thread (ps3_init) [0x017bb708]} MEM: Access violation writing location 0x10 RE: Need for Speed: The Run [BLUS30757] - Kravicka - 10-23-2017 RPCS3 v0.0.3-3-96fd855 Alpha Intro RPCS3.log.gz (Size: 1.33 MB / Downloads: 40) RE: Need for Speed: The Run [BLUS30757] - Ordinary205 - 04-01-2023 - SYS: RPCS3 v0.0.27-14839-3e556c71 Alpha | master - SYS: AMD Ryzen 9 5900X 12-Core Processor | 24 Threads | 15.89 GiB RAM | TSC: 3.700GHz | AVX+ | FMA3 - SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0 - RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3080' running on driver 531.41.0.0 - SYS: Firmware version: 4.9 Status: Ingame Just like [NPEB00851], and [BLES01298]. The game is unplayable due to freezes, crashes, and graphical rendering issues. It requires lower than 100% clock scale in order to go ingame. The audio can be fixed by enabling Accurate Xfloat or ASMJIT. Note: Enabling Write Color Buffers can fix a few graphical bugs, however it increases a higher chance for the game to crash/freeze, which requires to low the clock scale even more. RPCS3.log.gz (Size: 865.48 KB / Downloads: 5) RE: Need for Speed: The Run [BLUS30757] - Ani - 01-28-2024 0.0.27-14839-3e556c71 Clock scale can't be modified for compatibility reports, moved back to Intro |