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Need for Speed: The Run [BLUS30757] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Intro (https://forums.rpcs3.net/forumdisplay.php?fid=7) +--- Thread: Need for Speed: The Run [BLUS30757] (/showthread.php?tid=183028) |
RE: Need for Speed: The Run [BLUS30757] - GrantKane - 04-03-2017 RPCS3 v0.0.2-3-6548807 Alpha Quote:·F 0:00:04.605028 {PPU[0x1000002] Thread (ps3_init) [0x017bb708]} MEM: Access violation writing location 0x10 RE: Need for Speed: The Run [BLUS30757] - Kravicka - 10-23-2017 RPCS3 v0.0.3-3-96fd855 Alpha Intro ![]() RE: Need for Speed: The Run [BLUS30757] - Ordinary205 - 04-01-2023 - SYS: RPCS3 v0.0.27-14839-3e556c71 Alpha | master - SYS: AMD Ryzen 9 5900X 12-Core Processor | 24 Threads | 15.89 GiB RAM | TSC: 3.700GHz | AVX+ | FMA3 - SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19045, Service Pack: none, Compatibility mode: 0 - RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3080' running on driver 531.41.0.0 - SYS: Firmware version: 4.9 Status: Ingame Just like [NPEB00851], and [BLES01298]. The game is unplayable due to freezes, crashes, and graphical rendering issues. It requires lower than 100% clock scale in order to go ingame. The audio can be fixed by enabling Accurate Xfloat or ASMJIT. Note: Enabling Write Color Buffers can fix a few graphical bugs, however it increases a higher chance for the game to crash/freeze, which requires to low the clock scale even more. ![]() RE: Need for Speed: The Run [BLUS30757] - Ani - 01-28-2024 0.0.27-14839-3e556c71 Clock scale can't be modified for compatibility reports, moved back to Intro RE: Need for Speed: The Run [BLUS30757] - Pirky - 04-03-2025 RPCS3 v0.0.36-17740-37dbd776 Alpha | master | FW 4.92 Windows 10 i7-10870H 3070 Laptop GPU 32 GB 2933 MHz RAM The game will make it into the menus with the recommended configuration on the wiki page, however it will consistently freeze once you try loading into the campaign. The second shot is where it freezes each time. Edit: I left the VBlank rate at 60Hz per the submission guidelines. That was the only setting I didn't follow from the wiki page. |