compilling source problem - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: compilling source problem (/showthread.php?tid=182736) |
RE: compilling source problem - kamer1337 - 04-01-2017 i have installed all required programs from guide and downloaded all submodules with command when i try compile __BUILD_BEFORE Code: Error MSB3073 The command "cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang do i need add some PATHs in visual studio somewhere? (python and cmake?) or just install them RE: compilling source problem - Ani - 04-01-2017 Python in CMake should be in path yeah, when installing them there should be an option to add them to PATH. Anyways, the error says that glslang project doesn't exist, therefore you're missing its submodule. Try running git submodule update --init again. Are you compiling with Release/Release LLVM? RE: compilling source problem - kamer1337 - 04-01-2017 EDIT: looks like the problem was with "Blend for visual studio 2015" used it instead of "visual studio 2015". problem with "vulkan-build' remain. llvm and glslang compiled fine EDIT2: problem solved. installed python 64bit close request |