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Need for Speed: Hot Pursuit [BLES00949] - Printable Version

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+--- Thread: Need for Speed: Hot Pursuit [BLES00949] (/showthread.php?tid=182574)



RE: Need for Speed: Hot Pursuit [BLES00949] - GrantKane - 03-30-2017

RPCS3 v0.0.2-3-c4066b9 Alpha
Quote:·F 0:00:08.404300 {SPU[0x2000005] Thread (RWAC Job Thread)} MEM: Access violation reading location 0x0
·F 0:00:08.404302 {SPU[0x2000001] Thread (JobThread1)} MEM: Access violation reading location 0x0
·F 0:00:08.404345 {SPU[0x2000002] Thread (JobThread2)} MEM: Access violation reading location 0x0
·F 0:00:08.404305 {SPU[0x2000003] Thread (JobThread3)} MEM: Access violation reading location 0x0
·F 0:00:08.404303 {SPU[0x2000000] Thread (JobThread0)} MEM: Access violation reading location 0x0



RE: Need for Speed: Hot Pursuit [BLES00949] - digitaldude - 08-13-2017

rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Intro.



RE: Need for Speed: Hot Pursuit [BLES00949] - Kravicka - 08-13-2017

(08-13-2017, 08:08 PM)digitaldude Wrote: rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Intro.

Bad screen / topic Smile



RE: Need for Speed: Hot Pursuit [BLES00949] - digitaldude - 08-13-2017

rpcs3-v0.0.3-2017-08-10-de5fcce1_win64
Oh wrong game...

Loadable.



RE: Need for Speed: Hot Pursuit [BLES00949] - ssshadow - 08-17-2017

Moving to Loadable.



RE: Need for Speed: Hot Pursuit [BLES00949] - jenci8888 - 11-06-2017

Build: RPCS3 v0.0.3-3-6782b22 Alpha (Master branch)

Status: Loadable to Intro

Screenshot:
[Image: unknown.png]

Last error: E {PPU[0x1000000] Thread (main_thread) [0x00991454]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0xd003fcd0)

It looks like need a internet the PSN server for this game. (It says "Connecting to Autolog Servers...")


RE: Need for Speed: Hot Pursuit [BLES00949] - himotep - 09-25-2020

Tested on 9700K @ 4.4GHz all cores (AVX offset of 2. 100% cpu with AVX gets VERY hot) 16GB DDR4 W/cooled GTX 1070 running at a near constant boost @2Ghz

RPCS3 Version: 0.0.12-10941-6164b3d2 Alpha

PPU - LLVM
SPU - LLVM
ADDITIONAL SETTINGS - SPU CACHE
TSX - YES
SPU BLOCK SIZE - SAFE
SPU THREADS - AUTO


RENDERER- Vulkan
ASYNC SHADERS
RESOLUTION SCALE 800 (3840x2160)
AA - DISABLED
WCB - ENABLED

AUDIO Xaudio2
 


Without WCB I get a solid 30 FPS however cars are washed out and show as white (looks like reflections are extremely bright and washing out al colour)
With WCB i get 22-24 FPS and textures display well with correct colours but with glitched reflections.

Rear view mirror is not working properly yet (as per screenshots.)