History: Great Battles - Medieval [BLES00822] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: History: Great Battles - Medieval [BLES00822] (/showthread.php?tid=182483) |
RE: History: Great Battles - Medieval [BLES00822] - GrantKane - 03-29-2017 RPCS3 v0.0.2-3-cec75e8 Alpha Quote:·F 0:02:16.453423 {PPU[0x100000f] Thread (HLE Video Decoder)} class std::runtime_error thrown: AU decoding error(0xffffffff) RE: History: Great Battles - Medieval [BLES00822] - GrantKane - 12-29-2017 RPCS3 v0.0.4-6279-f271b650 Alpha | HEAD PPU (LLVM): Quote:·F 0:00:20.784038 {PPU[0x1000008] Thread (Miles Thread) [0x003dab90]} class std::runtime_error thrown: Unregistered PPU functionPPU (fast): Quote:·F 0:01:09.349010 {PPU[0x1000010] Thread (HLE Video Decoder)} class std::runtime_error thrown: AU decoding error(0xffffffff) RE: History: Great Battles - Medieval [BLES00822] - Asinine - 12-30-2017 The second error should be resolved by using Load automatic and manual libraries then selecting libvdec.sprx RE: History: Great Battles - Medieval [BLES00822] - GrantKane - 12-30-2017 RPCS3 v0.0.4-6279-f271b650 Alpha | HEAD Ingame with libvdec.sprx. RE: History: Great Battles - Medieval [BLES00822] - yurinator557 - 05-27-2022 - SYS: RPCS3 v0.0.22-13648-a9a1204a Alpha | master - SYS: 12th Gen Intel® Core i7-12700K | 20 Threads | 31.79 GiB RAM | TSC: 3.610GHz | AVX+ | FMA3 - SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0 - SYS: Current Time: 2022-05-27T16:12:02 - RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 512.95.0.0 - RSX: Found vulkan-compatible GPU: 'Intel® UHD Graphics 770' running on driver 0.404.936 - SYS: Firmware version: 4.87 Status: Playable Game locks itself to 50fps but doesn't drop at all from it. libvdec.sprx is required to play videos correctly but it is not required to go ingame anymore. Noticed a slight graphical issue where a flag's texture would flicker from being there to not there but otherwise there is no problems that I can see. |