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Ace Combat: Assault Horizon [BLES01392] - Printable Version

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+--- Thread: Ace Combat: Assault Horizon [BLES01392] (/showthread.php?tid=182462)



RE: Ace Combat: Assault Horizon [BLES01392] - GrantKane - 03-29-2017

RPCS3 v0.0.2-3-cec75e8 Alpha
Quote:·F 0:00:02.196731 {PPU[0x1000000] Thread (main_thread) [0x009ff7f0]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_mempool.cpp:27)



RE: Ace Combat: Assault Horizon [BLES01392] - Bakuretsu - 07-28-2017

With my memory pool changes, this now goes to intro. If you hit start, it'll show a different screen and it'll crash on an empty texture.



RE: Ace Combat: Assault Horizon [BLES01392] - eoiz - 08-28-2017

Tested with dfc970c.

Everything standard but DS4.

Goes "ingame", plays sound etc, but it doesn't render properly the game.

https://youtu.be/9z9bGeDlGaA



RE: Ace Combat: Assault Horizon [BLES01392] - Asinine - 12-21-2017

Seems we missed this one, moving to ingame.

dfc970c.