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Ace Combat: Assault Horizon [BLES01392] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Ace Combat: Assault Horizon [BLES01392] (/showthread.php?tid=182462) |
RE: Ace Combat: Assault Horizon [BLES01392] - GrantKane - 03-29-2017 RPCS3 v0.0.2-3-cec75e8 Alpha Quote:·F 0:00:02.196731 {PPU[0x1000000] Thread (main_thread) [0x009ff7f0]} class std::runtime_error thrown: Unimplemented RE: Ace Combat: Assault Horizon [BLES01392] - Bakuretsu - 07-28-2017 With my memory pool changes, this now goes to intro. If you hit start, it'll show a different screen and it'll crash on an empty texture. RE: Ace Combat: Assault Horizon [BLES01392] - eoiz - 08-28-2017 Tested with dfc970c. Everything standard but DS4. Goes "ingame", plays sound etc, but it doesn't render properly the game. https://youtu.be/9z9bGeDlGaA RE: Ace Combat: Assault Horizon [BLES01392] - Asinine - 12-21-2017 Seems we missed this one, moving to ingame. dfc970c. |