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GoldenEye 007: Reloaded [BLUS30755] - Printable Version

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+--- Thread: GoldenEye 007: Reloaded [BLUS30755] (/showthread.php?tid=182369)

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RE: GoldenEye 007: Reloaded [BLUS30755] - GrantKane - 03-28-2017

RPCS3 v0.0.2-3-cec75e8 Alpha
The game doesn't show its graphics window.



RE: GoldenEye 007: Reloaded [BLUS30755] - digitaldude - 08-13-2017

rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Loadable.



RE: GoldenEye 007: Reloaded [BLUS30755] - ssshadow - 08-17-2017

Moving to Loadable.



RE: GoldenEye 007: Reloaded [BLUS30755] - GrantKane - 12-19-2017

RPCS3 v0.0.4-6243-de5dab35 Alpha | HEAD
The game doesn't want to install.
Quote:·F 0:06:42.702124 {PPU[0x1000007] Thread (Interrupt PPU Thread) [0x006762bc]} MEM: Access violation writing location 0xd0027fb0
[Image: QGJ3fS5.png]


RE: GoldenEye 007: Reloaded [BLUS30755] - Nikorasu95 - 03-11-2018

Now goes in game on the latest master RPCS3 v0.0.5-6510-f2e5b6c35 Alpha. Heck it could have been on a previous build before that, who knows. The point is it's in game and should be classified as "In game" now.
[Image: Capture.png]


RE: GoldenEye 007: Reloaded [BLUS30755] - FitterSpace - 07-18-2019

GoldenEye 007: Reloaded goes in-game on RPCS3 0.0.6-8273-cd0ef99d Alpha. In the video I linked below, I used the vulkan renderer with the LLVM recompiler. As you can see, the graphics are really glitchy and the physics are not quite right. Sprinting is extremely slow (It feels like playing as a juggernaut in the call of duty games), vaulting up and over ledges doesn't work right, and gravity is really low. The biggest issue I came across with the LLVM recompiler and Vulkan was the annoying white screen. I was able to complete the first level, but I have to rely on the minimap and the game's insanely strong auto-aim to get through some sections because sometimes this white screen would cover up the whole game. I think it has something to do with the game's lighting effects and RPCS3 not rendering them correctly.

https://youtu.be/90UfMtgqzLM

I've also attached RPCS3.log


RE: GoldenEye 007: Reloaded [BLUS30755] - Can't_think_of_a_good_username - 01-31-2020

RPCS3 0.0.8-9474-1d0f3594 Alpha
It goes in game but it has many graphics glitches.


RE: GoldenEye 007: Reloaded [BLUS30755] - AlphaUltimaVII - 03-08-2020

I'm using RPCS3 0.0.9-9865-814c7340 Alpha. The white screen obstructing gameplay is no longer an issue, which is nice!!! It took so long for the issue to be fixed.  Severe vertex flickering is still an issue though, black vertex flickering everywhere! I tried both Vulkan and OpenGL. I enabled white color buffers, strict rendering mode, and even disabled Vertex Cache, yet no matter the setting the flickering still exists.

On the positive side, the performance is top-notch! I'm getting a full 60FPS on Vulkan on my i9 9900K @5GHz, and RTX 2080 Ti. I can run the game at 4K 60FPS as shown in this video I made! https://www.youtube.com/watch?v=pyIpp5paJWk&feature=youtu.be

I hope to see the graphic glitches fixed soon. My brother in the military is about to be deployed within 2 months and it would be nice to play multiplayer with him with absolute perfection!


RE: GoldenEye 007: Reloaded [BLUS30755] - Sandi1987 - 07-31-2020

Please, fix this game. There are no PC version and this game is so good.


RE: GoldenEye 007: Reloaded [BLUS30755] - davewuk - 09-08-2020

(07-31-2020, 04:19 AM)Sandi1987 Wrote: Please, fix this game. There are no PC version and this game is so good.

There was a big update today that fixed the graphical glitches with this game. Unfortunately I can't get anything like full speed with my specs but it does go in game now.

EDIT: I think the game is using some kind of SPU antialiasing which might need to be patched to help the performance. A recent SPU MLAA patch really helped my FPS in Killzone 3 so maybe it's similar.