Harry Potter and the Deathly Hallows: Part 1 [BLUS30575] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Intro (https://forums.rpcs3.net/forumdisplay.php?fid=7) +--- Thread: Harry Potter and the Deathly Hallows: Part 1 [BLUS30575] (/showthread.php?tid=181756) |
RE: Harry Potter and the Deathly Hallows: Part 1 [BLUS30575] - GrantKane - 03-22-2017 RPCS3 v0.0.2-3-2b79a36 Alpha White screen only. RE: Harry Potter and the Deathly Hallows: Part 1 [BLUS30575] - GrantKane - 11-10-2017 RPCS3 v0.0.3-3-3c9126d Alpha | HEAD White screen only. RE: Harry Potter and the Deathly Hallows: Part 1 [BLUS30575] - Asinine - 01-30-2018 RPCS3 v0.0.4-6360-cd8e97a7c Still nothing. U {PPU[0x1000000] Thread (main_thread) [0x00742d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000000] Thread (main_thread) [0x006dc870]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0) E {PPU[0x1000000] Thread (main_thread) [0x006dc870]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1] U {PPU[0x1000000] Thread (main_thread) [0x006db8a0]} sceNp TODO: sceNpManagerGetNpId(npId=*0x67e0d0) F {PPU[0x1000000] Thread (main_thread) [0x0031caf0]} MEM: Access violation writing location 0x60 RE: Harry Potter and the Deathly Hallows: Part 1 [BLUS30575] - Asinine - 03-24-2018 RPCS3 v0.0.5-6578-63fa50080 Alpha Loadable (and can go to Intro if you are VERY patient), was fixed with the exact version above a few minutes ago thanks to Eladash RE: Harry Potter and the Deathly Hallows: Part 1 [BLUS30575] - GrantKane - 07-17-2018 RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD The game freezes after intro logos. RE: Harry Potter and the Deathly Hallows: Part 1 [BLUS30575] - nickrossman39 - 06-23-2023 As of v0.0.28-15225-715e3856, there has been no change RE: Harry Potter and the Deathly Hallows: Part 1 [BLUS30575] - nickrossman39 - 12-02-2023 Tested with: - SPU interpreter dynamic - Delay each odd MFC command - Clock scale 50% Still could not make it past logo |