Back to the Future [BLUS30886] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Back to the Future [BLUS30886] (/showthread.php?tid=181439) |
RE: Back to the Future [BLUS30886] - Blast Processing - 03-18-2017 Back to the Future loads the loading icon for a split second and then stops continuing to load. Code: ·W 0:00:08.949633 {PPU[0x1000000] Thread (main_thread) [0x00921914]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd003d6f8, protocol=0x2, control=*0x23fc1d18, arg4=0x80000001, name=0x6b636f4c3354, arg6=0x0) RE: Back to the Future [BLUS30886] - GrantKane - 12-28-2017 RPCS3 v0.0.4-6277-e768bdc8 Alpha | HEAD After starting a new game: Quote:·F 0:09:33.229524 {PPU[0x100000d] Thread (FMOD file thread) [0x001d1f74]} MEM: Access violation writing location 0xd005bf80 RE: Back to the Future [BLUS30886] - digitaldude - 11-02-2018 rpcs3-v0.0.5-7469-98f2967a_win64 Playable. RE: Back to the Future [BLUS30886] - ZachSZ - 04-01-2020 Game is unplayable when using LLVM Recompiler PPU Decoder, the picture randomly goes from working to 90% of a burned screen look, to completely white. It cycles constantly. Switching the PPU Decoder to Interpreter (fast) fixes this, but makes the performance tank. RPCS3.7z (Size: 125.23 KB / Downloads: 4) |