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FIFA Street 3 [BLES00188] - Printable Version

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+--- Thread: FIFA Street 3 [BLES00188] (/showthread.php?tid=181311)



RE: FIFA Street 3 [BLES00188] - GrantKane - 03-16-2017

RPCS3 v0.0.2-3-1b5a479 Alpha
Quote:·F 0:00:07.635783 {SPU[0x2000004] Thread (SPU_KERNEL_4)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:809)
·F 0:00:07.635798 {SPU[0x2000002] Thread (SPU_KERNEL_2)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:809)
·F 0:00:07.635791 {SPU[0x2000000] Thread (SPU_KERNEL_0)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:809)
·F 0:00:07.635825 {SPU[0x2000003] Thread (SPU_KERNEL_3)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:809)
·F 0:00:07.635827 {SPU[0x2000001] Thread (SPU_KERNEL_1)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:809)



RE: FIFA Street 3 [BLES00188] - GrantKane - 07-05-2017

RPCS3 v0.0.2-5-10f9f0d Alpha
Quote:·F 0:00:03.548563 {SPU[0x2000004] Thread (SPU_KERNEL_4)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
...
·F 0:00:03.549034 {SPU[0x2000002] Thread (SPU_KERNEL_2)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
...
·F 0:00:03.549639 {SPU[0x2000000] Thread (SPU_KERNEL_0)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
·F 0:00:03.549683 {SPU[0x2000001] Thread (SPU_KERNEL_1)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
...
·F 0:00:03.549422 {SPU[0x2000003] Thread (SPU_KERNEL_3)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)



RE: FIFA Street 3 [BLES00188] - digitaldude - 09-10-2017

rpcs3-v0.0.3-2017-09-07-9a1ee9e9_win64

Intro.


RE: FIFA Street 3 [BLES00188] - Goustoulos - 12-02-2017

Please move to ingame

rpcs3-v0.0.4-2017-12-01-8f314c51
Default settings
Xeon x5460 4ghz, gtx480

Goes ingame with glitchy graphics
[Image: 7a34f3a1301ab768980a881bba06bf71.png]


RE: FIFA Street 3 [BLES00188] - meshkal21 - 12-09-2017

Goustoulos
dude where do we put the file its still glitchy


RE: FIFA Street 3 [BLES00188] - josivan88 - 07-28-2018

Fifa Street 3 crash RPCS3 or does nothing in 0.0.5-7138
almost playable (before 6718) - > intro (after 6718) - > nothing (7138)

ASMJIT or LLVM, cleared caches and nothing


RE: FIFA Street 3 [BLES00188] - digitaldude - 08-10-2019

rpcs3-v0.0.6-8457-94d33003_win64

intro.


RE: FIFA Street 3 [BLES00188] - josivan88 - 09-17-2021

For soo many time this game can't pass trouth this screen:

[Image: view?usp=sharing]

https://drive.google.com/file/d/1kprpYn2DbZkqohBsizeFDCq5K8K65N1n/view?usp=sharing

With the error:

F SIG: Thread terminated due to fatal error: SPU Interrupts not implemented (mask=0x20)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:3735[:24], in function set_interrupt_status)
 x5


Pc specs
Intel core i7 9700k
32Gb of DDR4 RAM
Nvidia 1070GTX 8Gb of VRAM

Log:
https://drive.google.com/file/d/1kzScxqDaPyXK4YTkOy9C4l5Sdraz0x62/view?usp=sharing

No intro, no ingame, in my opnion it is in the state of Nothing


RE: FIFA Street 3 [BLES00188] - yurinator557 - 10-20-2021

- SYS: RPCS3 v0.0.18-12909-c0c52c33 Alpha | HEAD
- SYS: AMD Ryzen 7 5800X 8-Core Processor | 16 Threads | 31.93 GiB RAM | TSC: 3.800GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19043, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 472.12.0.0
- SYS: Firmware version: 4.87


Status: Ingame

Requires SPU interpreter to go ingame.